Battle Acre
The Board
Initial Array
160 trigs - 40 pieces per side
notes:
160 in hexadecimal is A0
160 = 25 x 5, while 64 = 24 x 4
an ancient measure of area was a (square) pole = 30.25 sq.yds
and 160 x 30.25 = 4840 sq.yds = 1 Acre.
Cell referencing
notes:
21 files a to u, only central 2 ranks (6 and 7) have all files
12 ranks 1 to 12, only central 7 files (h to n) have all ranks.
The Pieces
Name | Images | Diagram | Description | Initial Cells | Value |
---|---|---|---|---|---|
King | Moves a single step to an adjacent trig that is free from enemy attack. The possible trigs for a King in the red cell are coloured light-blue in the diagram to the left. Kings may also castle - a move in which the King swaps places with a Spire. |
red: k12 white: k1 |
n/a | ||
Queen | See diagrams for Tower and for Ninja. | May move as either the Tower or as a Ninja. | red: k11 white: k2 |
14.0 | |
Archbishop | See diagrams for Spire and for Bishop. | May move as either a Spire or a Bishop. | red: k10 white: k2 |
12.0 | |
Tower | Moves in a series of steps through the edges or sides of a trig. May not leap over any blocking piece or pieces. | red: g11 o11 white: g2 o2 |
11.0 | ||
Duke | Moves either as a Marquess (dark-blue trigs) or as a Guard (light-blue trigs). | red: f10 p10 white: f3 p3 |
8.5 | ||
Spire | Moves in a series of steps away from the starting trig, alternating between joining edges and connecting points or vertices. May not leap over any blocking piece or pieces. | red: h12 n12 white: h1 n1 |
6.5 | ||
Bishop | Moves in a series of steps in a straight line away from the starting trig using only connecting points or vertices. May not leap over any blocking piece or pieces. The Bishop is colour-bound. | red: h10 h11 n10 n11 white: h3 h2 n3 n2 |
5.5 | ||
Marquess | May move as either a Viscount or as an Earl. | red: g10 o10 white: g3 03 |
5.0 | ||
Champion | May make a single step across a joining edge; shown by a black dot. May leap 2 trigs along a Spire's path; shown by a white dot. May leap 2 trigs along a Bishop's path; shown by a red dot. | red: j11 l11 white: j2 l2 |
4.0 | ||
Guard | Moves a single step to an adjacent trig (coloured light-blue in the diagram). This is the same as the King's move but without the "not-moving-into-check" restriction. | red: j12 l12 white: j1 l1 |
3.5 | ||
Ninja | Makes a series of 2 trig leaps along a Spire's path. This piece is colour-bound and restricted in its reach to 26 trigs. | red: i11 m11 i12 m12 white: i1 m1 i2 m2 |
3.0 | ||
Earl | Leaps 2 trigs: the first via a joining edge; the second via a connecting point or vertex. | red: l10 j10 white: l3 j3 |
2.5 | ||
Viscount | Leaps 2 trigs: the first via a connecting point or vertex; the second via a joining edge. | red: i10 m10 white: i3 m3 |
2.5 | ||
Pawn | A pawn on its starting rank (the left-most pawn in the diagram) may move without capturing one or two steps directly forward (shown by the black dots); or may capture forward one step via a point (shown by the white dots).Capture en passant is allowed. Otherwise (see the right-most pawn in the diagram) a pawn may move one step forwards or sideways without capturing (shown by black crosses); or may capture forward one step via a point (shown by the white crosses). Pawns promote on reaching the furthermost rank (12 for white; 1 for red). |
red: rank 9 white: rank 4 |
1.0 |
notes:
types:
there are steppers - Guard, Pawn, King
there are crooked leapers (Knight-like) - Viscount, Earl, Marquess, Duke (compound Marquess + Guard)
there are straight leapers - Ninja (is also a rider), Champion (has also a stepper component)
there are also riders - Tower, Spire, Bishop, Ninja (is also a leaper)
and compounds - Duke, Archbishop, Queen.
page revision: 28, last edited: 17 Feb 2012 02:18