Alfil - Moves two squares diagonally in the same direction.
Knight - Moves one square orthogonally, then one square diagonally in the same direction.
Dabbaba - Moves two squares orthogonally in the same direction.
Pawn - Moves one square orthogonally forward.
Silver - Moves one square diagonally or one square orthogonally forward.
Gold - Moves one square orthogonally or one square diagonally forward.
King - Moves one square orthogonally or one square diagonally.
Bishop - Moves any amount of squares diagonally in the same direction without jumping.
Rook - Moves any amount of squares orthogonally in the same direction without jumping.
Combinations of previous pieces.
Black and White alternate turns moving, dropping, or promoting, White first.
If a move begins or ends in the last 3 ranks, First Tier and Second Tier pieces can promote before, after, or instead of moving to any piece of the next higher Tier, with the exception of Kings.
Pieces capture in different ways. All captures have the captive converted to the captor's color.
The table shows how pieces capture each other, captors on top.
|First Tier||Second Tier||Third Tier||Fourth Tier|
Pieces capturing by displacement move into the captive's square, removing them from the board, possibly splitting the piece into components, demoting them one tier until the First Tier, to be dropped onto any empty square of the board later, as a move.
Pieces capturing by assimilation move into the captive's square, gaining the movement powers of the captive, which can be split by displacement.
Pieces capturing by attacking capture any piece in their movement path after they move, leaving the captive on the board.
You win by capturing your opponent's King. Only one King is allowed per player.