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I believe it would be beneficial if we consider having the improvements fall under categories/components. To this end, I am proposing a few:
1. Having different classes of chess variants, as is seen in IAGO Chess System, with one of its purposes being to help provide a structured guiding of the evolution of the game:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste
2. Having different formations, that meet guidelines, as is seen here:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSmultipleformat
3. Categorizing a standard set of rules variations, in the form of mutators. JP Neto explores this here:
http://homepages.di.fc.ul.pt/~jpn/cv/mutators.htm
4. Standardize a list of the names of pieces that fit certain move types.
These are just a few. I am fairly certain some others have slipped my mind.
More things to consider here. Looking at chess as a wargame, you get to see elements that can be part of the scope of change. Here is a CV topic thread on this.:
http://www.chessvariants.org/index/listcomments.php?subjectid=ChessAsAWargame
Chess is said to be war abstracted, and a wargame of sort. To this end, I
figured I would look at what is involved war (and chess variants) and see
how they equate. Please look over this, discuss and debate. I will look
to post here and/or edit, if I see any more changes. Ok, onto the
elements, and how they map to chess: