Drafting Page

Post here ideas for Chess variants you would like to discuss. No theoretical nonsense allowed. ;-)

Better Chess

Ideas for an improvement of Chess rather than completely new variants. From NextChess discussion on CV.org.

New Variants

Completely new variants, or changes not intended to address specific problems with Chess.


Ideas for components for Chess variants and "Next" (improved) chess.
Rich HutnikRich Hutnik 1253215283|%e %b %Y, %H:%M %Z|agohover

I believe it would be beneficial if we consider having the improvements fall under categories/components. To this end, I am proposing a few:
1. Having different classes of chess variants, as is seen in IAGO Chess System, with one of its purposes being to help provide a structured guiding of the evolution of the game:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste

2. Having different formations, that meet guidelines, as is seen here:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSmultipleformat

3. Categorizing a standard set of rules variations, in the form of mutators. JP Neto explores this here:
http://homepages.di.fc.ul.pt/~jpn/cv/mutators.htm

4. Standardize a list of the names of pieces that fit certain move types.

These are just a few. I am fairly certain some others have slipped my mind.

Re: Ideas for components for Chess variants and "Next" (improved) chess.
Rich HutnikRich Hutnik 1253215737|%e %b %Y, %H:%M %Z|agohover

More things to consider here. Looking at chess as a wargame, you get to see elements that can be part of the scope of change. Here is a CV topic thread on this.:
http://www.chessvariants.org/index/listcomments.php?subjectid=ChessAsAWargame

Chess is said to be war abstracted, and a wargame of sort. To this end, I
figured I would look at what is involved war (and chess variants) and see
how they equate. Please look over this, discuss and debate. I will look
to post here and/or edit, if I see any more changes. Ok, onto the
elements, and how they map to chess:

  • Terrain: The Board, or pawns in FIDE chess. This marks what is fought over. Pawns act as walls in FIDE chess, and protect the king.
  • Units: Pieces.
  • Air Units: Leapers.
  • Transport Units: Pawns that promote to other pieces can be seen as this. Castling is a very abstract form of transporting. Gating could also be seen as matching this.
  • Artillery: Units that capture enemy units without moving.
  • Support: A piece that defends a friendly piece on the board.
  • Reserves: Pocket pieces, or possibly what Pawns promote to.
  • Weather: If you were to play with mutators for a chess game, that would seem like weather to me. A variable set of rules that may or may not appear in a game.
  • Formation: The starting positions for pieces.
  • Suppression: Pinning a piece.
  • Generals/Commander: Players
  • Headquarters: Chess King (Royal pieces)
  • Morale: Emotional states of players.
  • Scenario: A game variant (a set combination of all the above).
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