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		<title>Per page discussions (new threads)</title>
		<link>http://chessvariants.wikidot.com/forum/c-6887/per-page-discussions</link>
		<description>Threads in the forum category &quot;Per page discussions&quot; - This category groups discussions related to particular pages within this site.</description>
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				<guid>http://chessvariants.wikidot.com/forum/t-178032</guid>
				<title>Drafting Page</title>
				<link>http://chessvariants.wikidot.com/forum/t-178032/drafting-page</link>
				<description></description>
				<pubDate>Mon, 24 Aug 2009 05:59:07 +0000</pubDate>
				<wikidot:authorName>Rich Hutnik</wikidot:authorName>				<wikidot:authorUserId>106339</wikidot:authorUserId>				<content:encoded>
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						 <p>I believe it would be beneficial if we consider having the improvements fall under categories/components. To this end, I am proposing a few:<br /> 1. Having different classes of chess variants, as is seen in IAGO Chess System, with one of its purposes being to help provide a structured guiding of the evolution of the game:<br /> <a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste">http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste</a></p> <p>2. Having different formations, that meet guidelines, as is seen here:<br /> <a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSmultipleformat">http://www.chessvariants.org/index/msdisplay.php?itemid=MSmultipleformat</a></p> <p>3. Categorizing a standard set of rules variations, in the form of mutators. JP Neto explores this here:<br /> <a href="http://homepages.di.fc.ul.pt/~jpn/cv/mutators.htm">http://homepages.di.fc.ul.pt/~jpn/cv/mutators.htm</a></p> <p>4. Standardize a list of the names of pieces that fit certain move types.</p> <p>These are just a few. I am fairly certain some others have slipped my mind.</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-164188</guid>
				<title>Shuuro</title>
				<link>http://chessvariants.wikidot.com/forum/t-164188/shuuro</link>
				<description>Creative chess</description>
				<pubDate>Sun, 21 Jun 2009 18:43:56 +0000</pubDate>
				<wikidot:authorName>guanxi</wikidot:authorName>				<wikidot:authorUserId>341859</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi, I'm Alberto from Italy. I'm a chess fan and I'm here because I'm trying to learn GAME Code and programming presets to create a Game Courier version for Shuuro (<a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSshuuro" >http://www.chessvariants.org/index/msdisplay.php?itemid=MSshuuro</a>). <a href="http://files.boardgamegeek.com/file/download/4n7w6g7qp1/Shuuro_English_Rules.pdf" >Here the rules in English</a>. Now I'm <a href="http://play.chessvariants.org/pbm/play.php?game%3Dprova+shuuro%26settings%3Dprova+shuuro" >at this point</a> but I don't know how to create a random function to generate 2 plinths in each quadrant of 6X6 squares. Plinths are squares where only knights could go. I've read the Preset Primer (thank you very much Joe) but I've no idea. Could you please suggest me the best solution? Thank you. Alberto</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-163230</guid>
				<title>WarGame</title>
				<link>http://chessvariants.wikidot.com/forum/t-163230/wargame</link>
				<description></description>
				<pubDate>Wed, 17 Jun 2009 04:25:37 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
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						 <p>Like the idea, though I prefer Ancient to Modern.<br /> Perhaps the range of piece types could be extended to encompass various epochs - sword and shield, pike and musket, rifle and cannon, lazers and robots?<br /> Presumably the armies are chosen on some points system?<br /> Were you thinking of using hexes for the playing area?</p> <p><em>Any leader can issue orders but cannot itself move unless it is within range of a higher-level leader.</em><br /> So the highest level leader cannot move?</p> <p>Cheers<br /> Graeme</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-54805</guid>
				<title>Round 1</title>
				<link>http://chessvariants.wikidot.com/forum/t-54805/round-1</link>
				<description></description>
				<pubDate>Mon, 21 Apr 2008 11:50:45 +0000</pubDate>
				<wikidot:authorName>jejujeju</wikidot:authorName>				<wikidot:authorUserId>109470</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks to the efforts of Carlos Carlos the tournament has started.</p> <p>Good luck to all.</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-52322</guid>
				<title>Named Games</title>
				<link>http://chessvariants.wikidot.com/forum/t-52322/named-games</link>
				<description></description>
				<pubDate>Wed, 09 Apr 2008 02:40:31 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>We seem to have a nice range of games here. Is there anything that says we can't conduct a straw poll and discussion of the games? Is there a listed game that should go? Have we left out a game that absolutely has to be in? Are there any questions about any of the listed games? it's early, but a vigorous discussion might speed up the process; conversely, minimal or no discussion should indicate that the games as they are are acceptable, so we can start early. Moving right along… ;-)</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-51880</guid>
				<title>Cell</title>
				<link>http://chessvariants.wikidot.com/forum/t-51880/cell</link>
				<description></description>
				<pubDate>Sun, 06 Apr 2008 22:51:42 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>I would slightly modify the definition to include multi-celled-size pieces. There are variants [and not just mine ;-) ] that have pieces which cover more than one cell. For example: <a href="http://www.chessvariants.org/large.dir/giantchess.html">Giant Chess</a></p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-51667</guid>
				<title>&quot;Chess of Tomorrow&quot; project.  Who is interested?</title>
				<link>http://chessvariants.wikidot.com/forum/t-51667/chess-of-tomorrow-project-who-is-interested</link>
				<description>This is a proposal to start on a project to give thought and develop a course of action for the future of chess, that would encompass all the chess world, from variants to FIDE and future version of FIDE.   In this might be a possible discussion for standards, but out of it should be an open-source licensing agreement that is as flexible as possible.</description>
				<pubDate>Sat, 05 Apr 2008 22:27:15 +0000</pubDate>
				<wikidot:authorName>Rich Hutnik</wikidot:authorName>				<wikidot:authorUserId>106339</wikidot:authorUserId>				<content:encoded>
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						 <p>Who is interested in working on a "Chess of Tomorrow" project. The idea here is to get variants integrated into the discussion of chess, and legitimize it. It is also meant to have solutions come up on how to do things. I would also recommend here that there be some documents that can be used, with a generous licensing agreement put around them, so it facilitates uses. This could take many forms. As an initial discussion point, I offer the IAGO Chess System:<br /> <a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste">http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste</a></p> <p>I am up for changing the terms and conditions of it so it is more flexible to use, without losing that it will build communication rather than fragment, and people can use it for commercial purposes, such as bundling the rules in books they are working on or with pieces they sell. I definitely interested in having it changed and mutate it over time, as is best determined. It is meant to start with FIDE Chess also and provide a logical flow into variants. It is a starting point for the discussion, but not the only thing. It is meant in order to have variants taken seriously also, and legitimize tournaments in them, and give credibility to people who play variants.</p> <p>So, to this end, I would want to see who else wants to get involved here. Please speak up on this. I would like to hear it. Please take this as not myself wanting to take things over, but the community to take ownership of the environment and help make it more reflective of their wishes.</p> <p>To this end, I will look to push for ONE rule to be added to all future versions of chess. That rule states that your game equipment must map to your rules. Physical versions of future chess should not have people flipping rooks to make them into queens and so on. This is fine when you just have a queen. But what happens when you have new Capablanca pieces, exactly what does the rook represent? Do people want to codify that a flipped rook is a new wildcard piece that represents whatever people want it to be in the game? Fine, I would then ask that get put into the rules. I would like to add my take that this hole in normal chess rules is a barrier for adoption of variants. Here is a chance to have variant pieces get into chess, and the flip rook (not in the rules) is automatically set to a queen. Anyhow, that is my take on this. I would like others to speak up. And this is the point of the "Chess of Tomorrow" project. It isn't one person's voice, but what the community can agree to.</p> 
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