<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>Chess Variants Wiki - new forum posts</title>
		<link>http://chessvariants.wikidot.com/forum/start</link>
		<description>Posts in forums of the site &quot;Chess Variants Wiki&quot;</description>
				<copyright></copyright>
		<lastBuildDate>Tue, 21 Apr 2026 00:12:43 +0000</lastBuildDate>
		
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-8539#post-4240988</guid>
				<title>Re: About 8x8 CAST</title>
				<link>http://chessvariants.wikidot.com/forum/t-8539/piece-values-cast#post-4240988</link>
				<description></description>
				<pubDate>Tue, 07 May 2019 06:19:30 +0000</pubDate>
				<wikidot:authorName>Boyet</wikidot:authorName>				<wikidot:authorUserId>4438649</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Thanks for the info Joe, hope Grayhawke is doing fine.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-8539/piece-values-cast">Piece Values - CAST</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-8539#post-4209142</guid>
				<title>Re: About 8x8 CAST</title>
				<link>http://chessvariants.wikidot.com/forum/t-8539/piece-values-cast#post-4209142</link>
				<description></description>
				<pubDate>Fri, 05 Apr 2019 16:09:45 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hello, Boyet.</p> <p>It's been a while since I heard from Graeme. He was having considerable health issues some years ago. He has shown up relatively recently, but at best, like me, he is only an occasional visitor to this site. I was unaware Reinhard Scharnagl had passed. Thanks for letting us know.</p> <p>Unfortunately I am the non-mathematical one, and I know nothing of Graeme's idea here. I've always been amazed at some people's ability to give numerical values for pieces, even though I've tried it myself a couple times. As far as I know, the best numbers coming out for piece values now are those of HG Muller.</p> <p>Joe</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-8539/piece-values-cast">Piece Values - CAST</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-8539#post-4008805</guid>
				<title>About 8x8 CAST</title>
				<link>http://chessvariants.wikidot.com/forum/t-8539/piece-values-cast#post-4008805</link>
				<description></description>
				<pubDate>Sun, 30 Sep 2018 16:12:08 +0000</pubDate>
				<wikidot:authorName>Boyet</wikidot:authorName>				<wikidot:authorUserId>4438649</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hello everyone.</p> <p>I am interested on variants especially on piece value calculation methods.</p> <p>Curious to know how do you derived the Max. Weight, Block and Speed Points for 8x8 board?</p> <p>Is there any progress on PERK?</p> <p>It was unfortunate Scharnagl had passed away.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-8539/piece-values-cast">Piece Values - CAST</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7882#post-2294237</guid>
				<title>Re: Julian Lin</title>
				<link>http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself#post-2294237</link>
				<description></description>
				<pubDate>Thu, 14 May 2015 00:58:06 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Here on this wiki, there's a slightly unusual look at short range pieces: <a href="http://chessvariants.wikidot.com/complementarity">http://chessvariants.wikidot.com/complementarity</a></p> <p>Other than that, I'd recommend the chessvariants.org Piecelopedia and George Jelliss' site.<br /> <a href="http://www.chessvariants.org/index/mainquery.php?type=Piececlopedia&amp;orderby=LinkText&amp;displayauthor=1&amp;displayinventor=1&amp;usethisheading=Piececlopedia">http://www.chessvariants.org/index/mainquery.php?type=Piececlopedia&amp;orderby=LinkText&amp;displayauthor=1&amp;displayinventor=1&amp;usethisheading=Piececlopedia</a><br /> <a href="http://www.mayhematics.com/v/gm.htm">http://www.mayhematics.com/v/gm.htm</a></p> <p>You may well be familiar with all 3. If you know of any more, please list them here.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself">Introduce Yourself</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-8835#post-2293538</guid>
				<title>Re: Some piece-value measurements</title>
				<link>http://chessvariants.wikidot.com/forum/t-8835/piece-comparisons-by-contest#post-2293538</link>
				<description></description>
				<pubDate>Wed, 13 May 2015 09:38:53 +0000</pubDate>
				<wikidot:authorName>hgmuller</wikidot:authorName>				<wikidot:authorUserId>118978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>You did not mention what you base these claims on, or even what size board they apply to. But they seem very far from realistic. A Commoner is very similar in value to a Knight, as might be expected, as they are both short-range pieces with 8 moves. As to global properties, the Knight has more 'speed', but the Commoner has mating potential. Mating potential in general isn't worth very much, as most games are decided in the presence of Pawns. Perhaps the strongest advantage of the Commoner is that it is a 'strong defender', able to salvage a draw against a super-piece like Queen, which even a Rook cannot.</p> <p>Even tests with engines that take all that into account, the end-game value of the Commoner tests hardly better than that of a Knight, perhaps 0.2 Pawn (e.g. by playing one side with 1 or 2 Knights and the other with 1 or 2 Commoners, in the presence of 3-5 Pawns each). For opening value, the Commoner tests slightly weaker than Knight (e.g. replacing one side's Knights by Commoners in the FIDE setup).</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-8835/piece-comparisons-by-contest">Piece Comparisons by Contest</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-8835#post-2293533</guid>
				<title></title>
				<link>http://chessvariants.wikidot.com/forum/t-8835/piece-comparisons-by-contest#post-2293533</link>
				<description></description>
				<pubDate>Wed, 13 May 2015 09:38:09 +0000</pubDate>
				<wikidot:authorName>hgmuller</wikidot:authorName>				<wikidot:authorUserId>118978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>[deleted]</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-8835/piece-comparisons-by-contest">Piece Comparisons by Contest</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7882#post-2293457</guid>
				<title>Julian Lin</title>
				<link>http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself#post-2293457</link>
				<description></description>
				<pubDate>Wed, 13 May 2015 08:43:02 +0000</pubDate>
				<wikidot:authorName>Revea</wikidot:authorName>				<wikidot:authorUserId>2150777</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I am from Asia and I want to learn mainly about the many symmetrical pieces and more that are related to chess. Does anyone know a page that can help me?<br /> I have &quot;invented&quot; only 1 variant: Zombie poison chess.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself">Introduce Yourself</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7708#post-2293421</guid>
				<title>Re: Royal Piece and ?</title>
				<link>http://chessvariants.wikidot.com/forum/t-7708/chess-variants#post-2293421</link>
				<description></description>
				<pubDate>Wed, 13 May 2015 08:21:19 +0000</pubDate>
				<wikidot:authorName>Revea</wikidot:authorName>				<wikidot:authorUserId>2150777</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>The way I see it, extinction chess will qualify as a chess variant as chess is just a game of boards, pieces and about anything would qualify as a chess variant</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7708/chess-variants">Chess Variants</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-8835#post-2293407</guid>
				<title>Re: Some piece-value measurements</title>
				<link>http://chessvariants.wikidot.com/forum/t-8835/piece-comparisons-by-contest#post-2293407</link>
				<description></description>
				<pubDate>Wed, 13 May 2015 08:10:47 +0000</pubDate>
				<wikidot:authorName>Revea</wikidot:authorName>				<wikidot:authorUserId>2150777</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Well&#8230; the archbishop is obviously very strong, but it really has a major disadvantage against chancellors and even commoners and other shortrange pieces. maybe that might be why the commoner, although slow and shortranged, is stronger than a bishop or a knight. Here is my list: P=1.2<br /> N=3.3<br /> B=3.2-3.4<br /> R=4.6<br /> Lightning war machine=4.9<br /> A=7.2<br /> HP=7.7<br /> M=7.9<br /> Q=9.2<br /> C=9.4</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-8835/piece-comparisons-by-contest">Piece Comparisons by Contest</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-163230#post-1549317</guid>
				<title>Answers 2, 3 years later</title>
				<link>http://chessvariants.wikidot.com/forum/t-163230/wargame#post-1549317</link>
				<description></description>
				<pubDate>Tue, 28 Aug 2012 04:38:10 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hey Graeme, think I nailed it with Border War! See the bottom of the current active page: <a href="http://chessvariants.wikidot.com/warlord-2">http://chessvariants.wikidot.com/warlord-2</a> It's a simple but working chess-wargame fusion. I believe I've found one of the lesser Grails. Simplicity works! Who'd'a thunk? Joe</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-163230/wargame">WarGame</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-473380#post-1474710</guid>
				<title>Re: Battle of the 6 Armies</title>
				<link>http://chessvariants.wikidot.com/forum/t-473380/battle-of-the-6-armies#post-1474710</link>
				<description></description>
				<pubDate>Fri, 08 Jun 2012 15:51:03 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hey, Graeme, now I know it was a good idea - somebody good is already using it! And I'm also sure your sons ganged up on you, as my son and daughter would just naturally do that with me. Anyhow, Game Courier is not directly set up for multi-player games, but it can be used for them if the players cooperate. Two are &quot;captains&quot;, and they must put all the moves in. They email the set-up to the other players on their &quot;team&quot; as it is each's turn, and the players email them the moves back. Awkward, but I've played some 4-handed chess that way, although the game did peter out after a few moves. Got more to say, but am very busy right now, so ciao.</p> <p>Enjoy!<br /> Joe</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-473380/battle-of-the-6-armies">Battle of the 6 Armies</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-473380#post-1474601</guid>
				<title>Re: Battle of the 6 Armies</title>
				<link>http://chessvariants.wikidot.com/forum/t-473380/battle-of-the-6-armies#post-1474601</link>
				<description></description>
				<pubDate>Fri, 08 Jun 2012 13:05:31 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hi Joe, sorry if I've stolen your thunder, but B6A is a project I've been working on for just over the year. It's not been greatly playtested though there have been some chaotic 3-handed unfinished games between myself and my 2 sons (I'm sure they ganged up on me). I've also written a zrf for it which I'm in the process of making ready for general distribution. I am also toying with the idea of writing a preset for it using a hex-lattice board, but I'm not sure if Game Courier supports multi-player games?</p> <p>Best Regards</p> <p>Graeme</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-473380/battle-of-the-6-armies">Battle of the 6 Armies</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-473380#post-1473931</guid>
				<title>Battle of the 6 Armies</title>
				<link>http://chessvariants.wikidot.com/forum/t-473380/battle-of-the-6-armies#post-1473931</link>
				<description></description>
				<pubDate>Thu, 07 Jun 2012 20:17:25 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hello, Graeme. Very nice! And you have anticipated/scooped-whatever me, with this. I have a guy doing graphics for Warlord so I can do the same thing as you've just done, but with just a folded cardstock base. This looks like one heck of a brawl. Have you had the chance to do much playtesting? Heh, amazing! Gotta run! Later, and the best to you. Joe</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-473380/battle-of-the-6-armies">Battle of the 6 Armies</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7708#post-920368</guid>
				<title>History/Phylogeny of chess - What makes a chess game?</title>
				<link>http://chessvariants.wikidot.com/forum/t-7708/chess-variants#post-920368</link>
				<description></description>
				<pubDate>Tue, 09 Nov 2010 20:01:49 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I ran across an interesting article with a different approach to what makes a chess variant, but this author is considering the origins of chess and only historical games. From the bottom of page 5 to the top of page 6, we get the following, by Gerhard Josten:<br /> [<a href="http://www.wishop.com/games/Chess/Chess%20a%20Living%20Fossil.pdf">http://www.wishop.com/games/Chess/Chess%20a%20Living%20Fossil.pdf</a>]<br /> <em>Fig. 2: Living and extinct chess variants<br /> But just what is the outstanding feature of all of these chess games? All chess games differ<br /> from all other old games by one characteristic feature, namely that they have three different<br /> types of pieces. These are, listed in order of significance for the game:<br /> • Type 1: A relatively immobile central piece, the goal of the game being to paralyse this<br /> piece. The way in which it can be paralysed varies. This rule does not apply in the game of<br /> four-handed chess.<br /> • Type 2: A number of pieces which can make various longer moves and – with some exceptions<br /> – can move in all directions without restriction.<br /> • Type 3: A number of pieces which can only move forwards, and if needs be sideways too.<br /> All other characteristics of the game of chess such as the board, the symmetrical initial array,<br /> the capture of opponent's pieces, the central piece or the moves in alternation can also be<br /> found in other old Asian games. However, this concentration of three different types of pieces<br /> is unique in chess and will form the basis of my supplementary thesis.</em></p> <p>It certainly points out the differences between the historical forms of chess and some of the new variants.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7708/chess-variants">Chess Variants</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-882609</guid>
				<title>Re: To come back to the page itself... not</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-882609</link>
				<description></description>
				<pubDate>Mon, 27 Sep 2010 03:22:48 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Okay, I see that you added the Checkers to the pieces available (I don't know how you did it), but how does one then drop a Checkers? I see that it is possible to manually tell it to do so, but it says it only drops pieces &quot;on hand.&quot;</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-882555</guid>
				<title>Re: To come back to the page itself... not</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-882555</link>
				<description></description>
				<pubDate>Mon, 27 Sep 2010 02:23:24 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Go here and compare our two presets:<br /> [<a href="http://play.chessvariants.org/pbm/play.php?game%3DCatalonia+x1%26settings%3DCataloniax1">http://play.chessvariants.org/pbm/play.php?game%3DCatalonia+x1%26settings%3DCataloniax1</a>]<br /> Click on the &quot;MOVE&quot; option to the right of the board, and the checkers will disappear.</p> <p>How good is your internet connection?The Alfaerie: Many piece set is large and may take a little bit of time to download.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-882478</guid>
				<title>Re: To come back to the page itself...</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-882478</link>
				<description></description>
				<pubDate>Mon, 27 Sep 2010 01:00:23 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Okay, I followed your instructions on the presets and here is what I have so far:</p> <p><a href="http://play.chessvariants.org/pbm/play.php?game=Catalonia&amp;settings=JPG-Alfaerie">http://play.chessvariants.org/pbm/play.php?game=Catalonia&amp;settings=JPG-Alfaerie</a></p> <p>Now, how do I add the Checkers?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-881313</guid>
				<title>Re: To come back to the page itself...</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-881313</link>
				<description></description>
				<pubDate>Sat, 25 Sep 2010 01:54:42 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Okay, have you changed your username at CV.org? No matter, I'll look it up. I will send you an invitation to play a game on the game courier with a preset. Accept the game and choose either side. Click on a piece to move it, and click on the square you want to move it to. This way, you will get to see what a preset is and what it does. We do not have to play more than a couple moves in the game. Then you can ask questions with some understanding.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-881232</guid>
				<title>Re: To come back to the page itself...</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-881232</link>
				<description></description>
				<pubDate>Fri, 24 Sep 2010 22:46:18 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Oh yea, I've seen that page before. But it doesn't explain what a preset is, or why one would want to do one, or what it does. I don't really &quot;get&quot; it.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-881215</guid>
				<title>Re: To come back to the page itself...</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-881215</link>
				<description></description>
				<pubDate>Fri, 24 Sep 2010 22:19:04 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>gotta run, so here's preset info. follow it step by step, and ask me if you have any questions or problems at all. i wrote, so critique it. a few people have used it, obviously, as you will realize when you see everything is &quot;Uri's example&quot;. ciao<br /> [<a href="http://chessvariants.wikidot.com/preset-primer">http://chessvariants.wikidot.com/preset-primer</a>]</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-881188</guid>
				<title>Re: To come back to the page itself...</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-881188</link>
				<description></description>
				<pubDate>Fri, 24 Sep 2010 21:21:01 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>&quot;What do you mean by each?&quot;</p> <p>I was referring to the definitions from the top of the page. Or were you asking something else? I'm not sure.</p> <p>&quot;I see Jorg Knappen gave you an excellent for Catalonia. Congrats.&quot;</p> <p>Yes, I did see it. Thank you! However, it doesn't sound like he played it. I don't know.</p> <p>&quot;How is the preset coming?&quot;</p> <p>I'm gonna be honest with you, I still don't really understand what a preset is, let alone how to make one. Is there some kind of page for beginners explaining what it's all about?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-880999</guid>
				<title>Re: To come back to the page itself...</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-880999</link>
				<description></description>
				<pubDate>Fri, 24 Sep 2010 17:10:23 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hi, Francois:</p> <p>Two quick things -</p> <p>I see how decisiveness translates, but not drama, at a first glance. So how do you figure drama plays into the cooperative games, rather than decisiveness? And this may be as much a matter of semantics as difference of opinion. What do you mean by each?</p> <p>I see Jorg Knappen gave you an excellent for Catalonia. Congrats. How is the preset coming?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-247148#post-879684</guid>
				<title>Designer Notes</title>
				<link>http://chessvariants.wikidot.com/forum/t-247148/tesschess#post-879684</link>
				<description></description>
				<pubDate>Wed, 22 Sep 2010 23:07:53 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hey, Ben, in the intro, you dodge designer notes. I quote: &quot;Intro<br /> I'll keep this article as a simple (&quot;simple&quot; with respect to multidimensional chess) rules guide, and not get into the reasons for how these came about. There is a Game Courier preset at http://&#8230;&quot;</p> <p>Well, now that your game is working fairly well, you should do those Notes. You should give a brief design history [put in all the interesting spots], explain your thinking, and acknowledge your sources and inspirations, any collaborators, even your playtesters. How many people have heard of Vernon Rylands Parton?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-247148/tesschess">TessChess</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-874236</guid>
				<title>To come back to the page itself...</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-874236</link>
				<description></description>
				<pubDate>Thu, 16 Sep 2010 10:21:28 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>As a comment to the page itself, as I suppose I should, how would these criteria be applied to cooperative games? Drama and decisiveness, in particular, seem specific to competitive games. I can see how drama could be translated, but decisiveness seems more dicey.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-868209</guid>
				<title></title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-868209</link>
				<description></description>
				<pubDate>Thu, 09 Sep 2010 00:05:51 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Nope, no idea. I assume it would be on my email archive for my old address, but obviously I don't have that. Any way you could get it for me?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-868181</guid>
				<title></title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-868181</link>
				<description></description>
				<pubDate>Wed, 08 Sep 2010 23:20:39 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Okay, I just changed your e-add at CV.org. Do you know your password?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-868024</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-868024</link>
				<description></description>
				<pubDate>Wed, 08 Sep 2010 20:25:41 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>What? I don't know how to do that. My address is francoistremblay28 - at - gmail.com</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-263808#post-868022</guid>
				<title></title>
				<link>http://chessvariants.wikidot.com/forum/t-263808/board-drawing-utility#post-868022</link>
				<description></description>
				<pubDate>Wed, 08 Sep 2010 20:24:36 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Thanks Joe. Still got a way to go &#8230;</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-263808/board-drawing-utility">Board Drawing Utility</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-263808#post-867685</guid>
				<title>Board Drawing Utility</title>
				<link>http://chessvariants.wikidot.com/forum/t-263808/board-drawing-utility#post-867685</link>
				<description></description>
				<pubDate>Wed, 08 Sep 2010 12:33:09 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hey, Graeme, this looks great! Hoe's it shaping up?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-263808/board-drawing-utility">Board Drawing Utility</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-866855</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-866855</link>
				<description></description>
				<pubDate>Tue, 07 Sep 2010 19:44:55 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Send me an email, through this wiki, if you wish, with your current email address. I should be able to edit your info, and fix the e-add.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-866790</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-866790</link>
				<description></description>
				<pubDate>Tue, 07 Sep 2010 18:53:51 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>But&#8230; that's not my email address any more, and there seems to be no way of changing it.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-866621</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-866621</link>
				<description></description>
				<pubDate>Tue, 07 Sep 2010 15:11:49 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Crud! Bad link. Go to your person ID page here: [<a href="http://www.chessvariants.org/index/displayperson.php?personid=FrancoisTremblay">http://www.chessvariants.org/index/displayperson.php?personid=FrancoisTremblay</a>] and complete registration. Shame we can't edit our comments.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-866541</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-866541</link>
				<description></description>
				<pubDate>Tue, 07 Sep 2010 13:23:04 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Francois, you seem to be in the middle of registration. Go to this page <a href="http://www.chessvariants.org/index/displayperson.php">http://www.chessvariants.org/index/displayperson.php</a> and click on the &quot;Finalize Registration&quot; button. DO whatever it says. If you have questions or problems, ask me. Luck! Joe</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-866389</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-866389</link>
				<description></description>
				<pubDate>Tue, 07 Sep 2010 07:54:23 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>This is very strange indeed. No one told me about this, probably because I haven't posted a game in a long time. I do not appear to have an account on this tool; when I look at the User IDs, I am not on there. How can I obtain one?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-866278</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-866278</link>
				<description></description>
				<pubDate>Tue, 07 Sep 2010 04:10:11 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Aha! This explains a lot. 4-5 years ago, members became able to post their own games. Go to this link [and this time I'll check it more carefully to be sure it works]: [<a href="http://www.chessvariants.org/Gindex.html">http://www.chessvariants.org/Gindex.html</a>]</p> <p>Note just under the word &quot;Index&quot; at the top of the page, there is a link that says &quot;Post your own game&quot;. Click on that and it takes you to a clunky 2-page form that you fill out and submit for an editor to review. Look it over a bit, and get back to me with your questions. ;-)</p> <p>Enjoy!</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-866269</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-866269</link>
				<description></description>
				<pubDate>Tue, 07 Sep 2010 03:54:54 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Self-posting? I never heard of that. How would one do such a thing?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-866166</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-866166</link>
				<description></description>
				<pubDate>Tue, 07 Sep 2010 01:39:21 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Lol, I am totally not understanding you. But I can say self-posting a game is reasonably easy [maybe with a little help], and uses standard html code. So you can write anything you want to post out with your own html editor on your computer, then cut and paste. And when you're posting your own game, it remains hidden until an editor - :-D - checks it out and makes it visible. So you can look at it while it's hidden, you can even edit it while it's hidden, as long as you have the URL. And if you didn't get it before you sent it in, I can give it to you. Does this help?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-866023</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-866023</link>
				<description></description>
				<pubDate>Mon, 06 Sep 2010 22:13:16 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>&quot;Now I am not sure what you mean by &quot;see it on the page before it's published?&quot; You, or someone working with you, would create any pages posted, no?&quot;</p> <p>Yes, but from what I can see so far, I can only see the graph when the page is published, not before. I want to be able to see it on my own computer while I am working on it.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-865941</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-865941</link>
				<description></description>
				<pubDate>Mon, 06 Sep 2010 20:05:49 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Now I am not sure what you mean by &quot;see it on the page before it's published?&quot; You, or someone working with you, would create any pages posted, no?</p> <p>As for forums and chatrooms, you're in 'em. I'm working on it, but it is quite difficult to put together an online game designers playtest group.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-865935</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-865935</link>
				<description></description>
				<pubDate>Mon, 06 Sep 2010 19:47:27 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Yea, I understand how the program works, but is there any way to actually see it on the page before it's published?</p> <p>I see what you mean about playtesting now. Yes, I suppose that makes sense. Are there any forums or chat rooms where you guys go?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-865655</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-865655</link>
				<description></description>
				<pubDate>Mon, 06 Sep 2010 13:34:53 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I made that diagram myself. You have never made a &quot;preset&quot; for Game Courier, have you? I suspect that's where the confusion might lie. The ffen2 &quot;diagram&quot; is effectively game code for Fergus Duniho's software, but it's what you put into the software yourself. All it is, is an analog representation of the initial set-up. I assigned names to the 5 pieces in chief: <strong>C</strong>hieftain, <strong>H</strong>ero, <strong>S</strong>haman, <strong>M</strong>an, and k<strong>N</strong>ight. Then I just laid out the initial setup, with numbers representing empty squares, and the letter of each piece in its appropriate position. A standard ffen diagram for FIDE Chess' opening would be :<br /> rnbqkbnr/<br /> pppppppp/<br /> 8/<br /> 8/<br /> 8/<br /> 8/<br /> PPPPPPPP/<br /> RNBQKBNR</p> <p>The capital letters stand for white, the small, for black. It's just an analog representation of the board.</p> <p>And yes, I was suggesting that you find someone willing to play your game if you play his/hers. Now, play and playtesting are 2 different things. I'd suspect that with a willing partner, you could playtest things online that you couldn't actually play online. You may be sending emails back and forth between moves, but so what? As long as your partner understands what is going on, that's what you need for a playtest.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-865505</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-865505</link>
				<description></description>
				<pubDate>Mon, 06 Sep 2010 07:10:23 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>&quot;Do you mean something like the diagram I put up with the original Chief rules at CV.org?&quot;</p> <p>Yes, that's exactly it.</p> <p>&quot;It specifies the pieces and their placement for setup. If this is what you mean, I know this much about it, anyhow. What do you need?&quot;</p> <p>What I want to know is, is there a way to see these graphs locally, from one's hard drive, before sending the page in for publication? You know, when I work on anything, I like to do drafts and correct them, I'm a messy writer. I need to see everything that I'm doing.</p> <p>&quot;As far as playtesting, your best bet is to find someone who would be willing to swap playtesting of each other's games.&quot;</p> <p>That just pushes the problem further though, doesn't it? Or maybe I don't understand what you mean. Do you mean finding someone with whom I could playtest both my games and his? I don't really see how that would work over the Internet&#8230;</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-865392</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-865392</link>
				<description></description>
				<pubDate>Mon, 06 Sep 2010 02:39:38 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Do you mean something like the diagram I put up with the original Chief rules at CV.org? It looks like this:<br /> 1hcs1chsshc1sch1<br /> 1nm2mn2nm2mn1<br /> 16<br /> m2mm2mm2mm2m<br /> 1m4m2m4m1<br /> 16x2<br /> 1M4M2M4M1<br /> M2MM2MM2MM2M<br /> 16<br /> 1NM2MN2NM2MN1<br /> 1HCS1CHSSHC1SCH1<br /> It specifies the pieces and their placement for setup. If this is what you mean, I know this much about it, anyhow. What do you need?</p> <p>The idea that I playtested my variants before posting is complimentary, but not entirely accurate. Aside from Hyperchess, which had some playtesting, none of my early variants, including all the shatranj variants, were playtested before posting. I felt it was obvious they would all work well as games. In most people's books, that would make me a stupid amateur.</p> <p>As far as playtesting, your best bet is to find someone who would be willing to swap playtesting of each other's games.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-865245</guid>
				<title>Re: RPS, dark games and &quot;what is random&quot;?</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-865245</link>
				<description></description>
				<pubDate>Sun, 05 Sep 2010 20:29:31 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>John, your last sentence is: &quot;This simply isn't the same as playing without some information.&quot; This is what I want to riff on a little bit.</p> <p>Chess, between 2 high-level players, is not only concerned with the move being made in the present, but with the chains of moves in the future that are opened or closed. Let's say one player can see about 5 moves into the future, and the other 6, on average. In line with Francois' ideas, you can consider this an &quot;event horizon&quot; for the player. The closer to the limit a player gets, the harder it is for that player to see everything that could happen. Chessplayers are used to playing with that kind of information. We have a series of actions and reactions that we establish for each contingency, which reach some distance into the future. The games I'm considering would have a [reasonably successful] prediction rate of maybe 50% for the next turn. In other words, you have trouble predicting your opponent's &quot;instantaneous&quot; reply - the one made this turn in response to your opening move. You've brought the event horizon right up to now, effectively. This is what I mean by &quot;effectively random&quot; for a chessplayer. No confidence in projection abilities. I do not claim this is an any way actually [mathematically] random.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-865233</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-865233</link>
				<description></description>
				<pubDate>Sun, 05 Sep 2010 20:08:44 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Well, I have been making some variants in the past, but nothing very serious. For one thing, I don't really have anyone to help me test anything (the only variant that I've really tested was Ice Hockey Chess, because I played it solo as my car-ride pastime for years when I was a kid). This is why I consider myself an amateur. One can't be a very good gamemaker without testing one's own games, I would think.</p> <p>You don't happen to know how ffen2diag works do you? I've never used it before, and emailed Hans Bodlaender to get more information, but he hasn't replied yet.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-864964</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-864964</link>
				<description></description>
				<pubDate>Sun, 05 Sep 2010 09:32:22 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Sounds good. Let me know when you send it in.</p> <p>Lol, just checked to see if you're in CV.org. This is what I found:<br /> Game</p> <p>* This item is a game information page, It belongs to categories: Two dimensional, Small board It is a 2 player game. It was last modified on: 2001-02-28 By Francois Tremblay. Action Man's Chess. A small (5x6) board and simple pieces ensures lots of easy-to-understand action. (5x6, Cells: 30) By Francois Tremblay.<br /> * This item is a game information page, It belongs to categories: Two dimensional, In a category all its own, Orthodox chess set but with different winning conditions, Orthodox chess set but with different capturing rules, Orthodox chess set but with special rules It is a 2 player game. It was last modified on: 2002-04-04 By Francois Tremblay. Chain of Fools. Game with a Chess set where the goal is form chains of defended pieces. (8x8, Cells: 64) By Francois Tremblay.<br /> * This item is a game information page, It belongs to categories: Two dimensional, Small board, Orthodox chess set but with special rules about the board It is a 2 player game. It was last modified on: 2000-11-06 By Francois Tremblay. Chess in the Fast Lane. The 64-squares of a regular Chess board are grouped into 41 &quot;regions&quot; producing a small board that looks full size. (8x8, Cells: 41) By Francois Tremblay.<br /> * This item is a game information page, It belongs to categories: Two dimensional, Three or more players, Each player has a different army It is a 3 player game. It was last modified on: 2001-09-29 By Francois Tremblay. Foreign Policy Chess. Chess variant on 8 by 8 board with armies of unequal strength. (8x8, Cells: 64) By Francois Tremblay.<br /> * This item is a game information page, It belongs to categories: Two dimensional, Chess combined with some other game or sport It is a 2 player game. It was last modified on: 2004-11-25 By Francois Tremblay. Ice Hockey Chess. Chess variant based upon rules of (Ice) Hockey. (8x10, Cells: 68) By Francois Tremblay.<br /> * This item is a game information page, It belongs to categories: Two dimensional, Small board, Unorthodox shaped board It is a 2 player game. It was last modified on: 2000-11-03 By Francois Tremblay. Subway Chess. In a turn, player moves first middle subway part of board and then a piece. (7x7, Cells: 41) By Francois Tremblay.</p> <p>Java</p> <p>* This item is a Java program, It belongs to categories: Two dimensional, Three or more players, Each player has a different army It is a 3 player game. It was last modified on: 2001-12-31 Author: Ed Friedlander. Inventor: Francois Tremblay. Foreign Policy Chess. Peacekeepers are a third army. (8x8, Cells: 64) Author: Ed Friedlander. Inventor: Francois Tremblay.</p> <p>Zillions</p> <p>* This item is a Zillions-of-Games file, It belongs to categories: Two dimensional, Small board, Orthodox chess set but with special rules about the board It is a 2 player game. It was last modified on: 2001-01-04 Author: Peter Aronson. Inventor: Francois Tremblay. Chess in the Fast Lane ZIP file. The 64-squares of a regular Chess board are grouped into 41 &quot;regions&quot; producing a small board that looks full size. (8x8, Cells: 41) Author: Peter Aronson. Inventor: Francois Tremblay.<br /> * This item is a Zillions-of-Games file, It belongs to categories: Two dimensional, Small board, Unorthodox shaped board It is a 2 player game. It was last modified on: 2001-03-19 Author: Peter Aronson. Inventor: Francois Tremblay. Subway Chess ZIP file. In a turn, player moves first middle subway part of board and then a piece. (7x7, Cells: 41) Author: Peter Aronson. Inventor: Francois Tremblay.</p> <p>Amateur, my @$$! Lol, you've been around twice as long as I have. Sneaky - I like that in a chess player. ;-) Best with your design. If you think I might be able to help with something, let me know.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-864890</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-864890</link>
				<description></description>
				<pubDate>Sun, 05 Sep 2010 05:09:25 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I actually have an idea for a cooperative variant based on a variant I've submitted before called Chains of Fools. I think I'll work on that and send it to CV. In it, I will try to encourage others to submit cooperative variants. How's that?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-864618</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-864618</link>
				<description></description>
				<pubDate>Sat, 04 Sep 2010 17:38:23 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Not sure. I already did comment on a couple games, but I haven't gotten any response. I guess I'll just have to be patient.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-864571</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-864571</link>
				<description></description>
				<pubDate>Sat, 04 Sep 2010 15:31:57 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ah, I seem to have blown my first 2 links - these wikis use different methods for linking, and I seem to have gotten caught. So you got dumped to WarGame, which is rather imposing on first view. Well, the Chieftain rules are all in this wiki, so findable easily. I suspect the massive wargame-type rules are rather off-putting. What they really are is just chrome on Chieftain. Edit - fixed 1 link, but this wiki does not like the other link - it does not take the final character of the URL.</p> <p>As far as amateur designers, we are all amateurs here. I've met a few people who are professional designers or something similar, and believe me, they do NOT do chess variants. They do things that sell. ;-) Anyhow, it seems to me that we are both trying to make chess into something it isn't, and never really has been. In your case, you are changing the nature of the game from one of fierce, total competition to one of cooperation. In my case, I am taking the quintessentially deterministic, win by outthinking your opponent down strings of moves, kind of game and turning it chaotic.</p> <p>Working on the fringes like this, we don't get many chances to attract interested people to our work. I try to grab any opportunity I can manage. Are you a member of chessvariants.org? That is the best place I know of for this sort of thing, with boardgamegeek being a distance second. Hm, you might try posting a question in the general and games areas at the xkcd forums. They are scientifically-inclined more than most, so this sort of intellectual question might well appeal to them.</p> <p>I can help you out a bit at CV.org, by posting the question you asked once again, mentioning we both thought of coop retrograde, and that you had some ideas on heavy gravity chess that you haven't gotten to work out. You might comment on Gary Gifford's heavy gravity chess game, also, and ask about or discuss the possibilities of coop there. Maybe get some answers, a little traction for what you want to do. Let me know if you want to pursue this avenue.</p> <p>Enjoy.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-864423</guid>
				<title>Re: Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-864423</link>
				<description></description>
				<pubDate>Sat, 04 Sep 2010 07:49:24 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Funny you mention the retrograde chess variant, I was just thinking about that too as an obvious cooperative game. It would need some tweaking, but it's one obvious way of doing it. I've also had an idea involving the gravity and anti-gravity piece ideas, but it hasn't really worked out so far.</p> <p>As for your proposal, I'm sorry to say that I'll have to pass. I've looked at the WarGame 2 page and I don't really follow as regards to what you may or may not be aiming at. I admire what you've done with these Chieftain and Chieftain-variants games, but I'm afraid I'm too much of an amateur designer to really help you. Thanks for the offer though.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-864150</guid>
				<title>Cooperation and Chaos</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-864150</link>
				<description></description>
				<pubDate>Fri, 03 Sep 2010 21:08:51 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Got a proposal I'll let you think about, Francois*. I'm willing to swap help. I'll assist you in working on coop games if you assist me with where I'm going with the chaos concept. I have to give examples. What I'm doing seems pretty new and on the very edge of chess, so few understand it. Here are 2 games that show the &quot;local chaotic&quot; effect:<br /> [<a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MStwolargemulti">http://www.chessvariants.org/index/msdisplay.php?itemid=MStwolargemulti</a>-]</p> <p>Are there any chess variants that are cooperative? I've only come up with one idea, a coop game of retrograde analysis. The chesspieces are set up in some random position, maybe even a mate. The players have to play the game backwards, with the goal being the pieces winding up in the standard setup position. Heck, you could take pictures from chess books of game analysis to use as the start positions. You know those are doable&#8230;</p> <p>Well, that's my deal. This is Chieftain: [<a href="http://chessvariants.wikidot.com/chieftain-chess">http://chessvariants.wikidot.com/chieftain-chess</a>], and this is what I'm aiming at in this area:<br /> [<a href="http://play.chessvariants.org/pbm/play.php?game%3DWarGame+2%26settings%3DWargame2">http://play.chessvariants.org/pbm/play.php?game%3DWarGame+2%26settings%3DWargame2</a>]</p> <p>*This is an offer I'll make to just about anybody. Designer swap meets where what's being swapped is game help.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-863658</guid>
				<title>Re: Chaos vs. Randomness. What does it mean for chess?</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-863658</link>
				<description></description>
				<pubDate>Fri, 03 Sep 2010 06:03:39 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Seems to me like the concept you are talking about is pretty similar to the concept of event horizon- not in black holes but the fact that physical change can only travel at light speed. This creates a horizon beyond which events are simply not observable (observations of it cannot exist). In the same way, pieces in games can only propagate so fast and in so many ways, and any scenario which demands more than what is possible of the pieces simply cannot exist.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7882#post-863657</guid>
				<title>Re: Chess Variants site email</title>
				<link>http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself#post-863657</link>
				<description></description>
				<pubDate>Fri, 03 Sep 2010 05:59:51 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>&quot;You'd probably have to establish a bit of a fan base for coop variants before you could run a successful contest.&quot;</p> <p>Wow. No idea how I could possibly do that, especially since there are currently none on the site! This is a quandary to say the least.</p> <p>&quot;Not only am I an editor at CV.org and an admin here, but I'm involved in IAGO, the Int'l Abstract Games Org, and all those hats want to help you.&quot;</p> <p>Glad the local hats want to help me, one can never have enough helpful hats around. :)</p> <p>&quot;What did you have in mind specifically?&quot;</p> <p>Well, my basic goal is to stimulate people into creating cooperative abstract games. As you may know, this is a field that remains pretty much completely unexplored (with weeks of research and a great deal of trouble, I have managed to find four of them that had any kind of information available, apart from those sold at game stores like Family Pastimes for which I have no information whatsoever). Also as mentioned there is none available on CV.</p> <p>Designing cooperative games is very challenging because the natural balance that comes from having two people oppose each other is removed. Each game must therefore provide its own balance and its own goals. This means people really have to be creative, especially since Chess is not cooperative in any way and therefore provides no pre-existing template for people to follow.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself">Introduce Yourself</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7882#post-863367</guid>
				<title>Re: Chess Variants site email</title>
				<link>http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself#post-863367</link>
				<description></description>
				<pubDate>Thu, 02 Sep 2010 20:05:59 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>You'd probably have to establish a bit of a fan base for coop variants before you could run a successful contest. Having been involved in one, I know a bit about them, the hard way. I am certainly willing to help out. Not only am I an editor at CV.org and an admin here, but I'm involved in IAGO, the Int'l Abstract Games Org, and all those hats want to help you. What did you have in mind specifically?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself">Introduce Yourself</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7882#post-863355</guid>
				<title>Re: Chess Variants site email</title>
				<link>http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself#post-863355</link>
				<description></description>
				<pubDate>Thu, 02 Sep 2010 19:38:41 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Oh, I see. Then my idea may not be such a good idea right now. I wanted to suggest a new contest for cooperative variants.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself">Introduce Yourself</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-863317</guid>
				<title>Chaos vs. Randomness. What does it mean for chess?</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-863317</link>
				<description></description>
				<pubDate>Thu, 02 Sep 2010 18:39:13 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>neoliminal, Francois:</p> <p>My terminology is often sloppy, for which I often get into trouble of one kind or another. Let me try the idea of chaos in place of randomness. Consider a standard FIDE game, with a series of exchanges. Good players can project several player-turns into the future, and &quot;know&quot; the exact state of the board after each move. That's the point of chess, no? However, consider a situation where, even if captures are made, the player who initiates the captures cannot predict the exact state of the board for his next move, and maybe the prediction won't even be adequate enough to reply to the initial recaptures successfully. This is the idea I was trying to get across when I said &quot;random&quot;.</p> <p>We can distinguish 2 levels of chaos in a game. One level is total chaos. Consider a 4 dimensional chess game with a limited number of very powerful pieces. Within a few turns, the pieces could be in almost any configuration imaginable, because there are so many ways to go to and from any one location on the board. I'm experimenting with Ben Reiniger on that, with TessChess and Hyperchess. You can see the playtests in Game Courier at chessvariants.org.</p> <p>The other is limited chaos. Consider a multimove game where the pieces are all short range, there are lots and lots per side, the board is huge, and you move several pieces/turn. In a game like this, there will be a large number of moves with the same value, and there is no real way to project from what you've done in any turn just what your opponent will do in return. The large variant Overlord, found elsewhere in this wiki, is a good example of this second type of game.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7708#post-863251</guid>
				<title>Re: Conceptual space</title>
				<link>http://chessvariants.wikidot.com/forum/t-7708/chess-variants#post-863251</link>
				<description></description>
				<pubDate>Thu, 02 Sep 2010 16:44:08 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>A consideration of the idea of conceptual space suggests that there is structure in chess space that can be considered somewhat similar to astronomical structures, with games, clusters of similar games, clusters of clusters, and superclusters formed around &quot;prolific&quot; games like shatranj. There's the beginning of a conversation on this topic under &quot;Chess Clusters&quot; in the Comments at chessvariants.org. However, this is an excellent place to kick ideas around. What did you have in mind, Francois? I've just begun to consider the question, and don't often have time to try to peer into all the odd little dimensions of chess' conceptual space. I'd love to hear someone else's ideas.</p> <p>Consider that FIDE, Capablanca's [Carrera's], and Grand Chess as pretty much different aspects of the same game, expressed on 8x8, 8x10, and 10x10 boards. [Actually, I started with designing a series of shatranj variants, from which I got the basic ideas.] All 3 games use the same rules, the same basic pieces, and the same idea of combination of basic pieces to make stronger ones. Amazon Chess also fits in here, as do games which use different combinations of the basic pieces, for example the centaur, the knight-man, or the bishop-man, or rook-man, man being the non-royal king. These pieces are far less commonly used in games, but those games also fit in with this cluster of games.</p> <p>Shogi starts its own cluster. All those monks playing those elaborate games left good-enough records to put shogi at the center of a cluster of games. Xiangqi is also at the center of a cluster, but it is much smaller, with only a few members, like Korean Chess. And shatranj is at the center of the FIDE, shogi, and Xiangqi clusters. Well, in brief, that's what I've been thinking about, and am now looking at what the coordinate axes are. Some are number of pieces, number of piece types, specific pieces, length of edge, length of side, number of dimensions, specific rules/mutators&#8230;</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7708/chess-variants">Chess Variants</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7882#post-863242</guid>
				<title>Re: Chess Variants site email</title>
				<link>http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself#post-863242</link>
				<description></description>
				<pubDate>Thu, 02 Sep 2010 16:35:37 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>The CV site is run by a very small staff of volunteers. Apparently we're volunteering a little less. I have carpal tunnel, severely cutting into my online presence. And I rarely answer emails, leaving that for the site owner. To my knowledge, there are the site owner, who pays the bills and maintains the site, the guy who maintains Game Courier, and me. What was your email about? Joe</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself">Introduce Yourself</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-7882#post-862820</guid>
				<title>Chess Variants site email</title>
				<link>http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself#post-862820</link>
				<description></description>
				<pubDate>Thu, 02 Sep 2010 03:17:45 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Are there still people answering emails at the Chess Variants site? I have tried both emailing them (twice, once which was many months ago) and posting a comment on the site, but I have gotten no reply. Usually I've always received very prompt replies from them. I know it's still updating as of this week, but they may only be updating the site and not the emails or comments?</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-7882/introduce-yourself">Introduce Yourself</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-18044#post-861152</guid>
				<title>Re: RPS, dark games and &quot;what is random&quot;?</title>
				<link>http://chessvariants.wikidot.com/forum/t-18044/design-theory#post-861152</link>
				<description></description>
				<pubDate>Tue, 31 Aug 2010 03:06:07 +0000</pubDate>
				<wikidot:authorName>Francois Tremblay</wikidot:authorName>				<wikidot:authorUserId>550969</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>&quot;If you cannot predict the state of the board with any degree of accuracy two turns into the future, you would consider the game to be rather random.&quot;</p> <p>I have to agree with neoliminal on this quote. I think you are confusing &quot;deterministic&quot; with &quot;predictability.&quot; Even the staunchest of ontological determinists (a group which I guess I would probably be a part of) does not contend that we can predict the universe to the most minute details. The same thing applies to games, I would think. The fact that something is deterministic does not logically entail that we have the capacity to predict it accurately at any level.</p> <p>In short, my failure to analyze a game of chess tells more about me than it does about chess. All it indicates about chess is that an idiot can't analyze it properly. That's hardly evidence on which to base an evaluation.</p> <br/>Forum category: <a href="http://chessvariants.wikidot.com/forum/c-6887">Hidden / Per page discussions</a><br/>Forum thread: <a href="http://chessvariants.wikidot.com/forum/t-18044/design-theory">Design Theory</a>
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>