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		<title>Chess Variants Wiki - new forum threads</title>
		<link>http://chessvariants.wikidot.com/forum/start</link>
		<description>Threads in forums of the site &quot;Chess Variants Wiki&quot;</description>
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				<guid>http://chessvariants.wikidot.com/forum/t-473380</guid>
				<title>Battle of the 6 Armies</title>
				<link>http://chessvariants.wikidot.com/forum/t-473380/battle-of-the-6-armies</link>
				<description></description>
				<pubDate>Sun, 03 Jun 2012 14:23:59 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello, Graeme. Very nice! And you have anticipated/scooped-whatever me, with this. I have a guy doing graphics for Warlord so I can do the same thing as you've just done, but with just a folded cardstock base. This looks like one heck of a brawl. Have you had the chance to do much playtesting? Heh, amazing! Gotta run! Later, and the best to you. Joe</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-263808</guid>
				<title>Board Drawing Utility</title>
				<link>http://chessvariants.wikidot.com/forum/t-263808/board-drawing-utility</link>
				<description></description>
				<pubDate>Wed, 08 Sep 2010 12:32:25 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey, Graeme, this looks great! Hoe's it shaping up?</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-247148</guid>
				<title>TessChess</title>
				<link>http://chessvariants.wikidot.com/forum/t-247148/tesschess</link>
				<description></description>
				<pubDate>Thu, 10 Jun 2010 05:02:11 +0000</pubDate>
				<wikidot:authorName>Ben Reiniger</wikidot:authorName>				<wikidot:authorUserId>430748</wikidot:authorUserId>				<content:encoded>
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						 <p>One of the main things I don't like about the original setup is that all bishops are stuck on dark squares. I know I've come up with another setup where this doesn't happen but the pieces still guard one another well, but I don't recall it now&#8230;it may be just swapping the positions of KN and BR on the right.</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-227930</guid>
				<title>Checkmate?</title>
				<link>http://chessvariants.wikidot.com/forum/t-227930/checkmate</link>
				<description></description>
				<pubDate>Thu, 18 Mar 2010 13:43:07 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>You've got a nice list here. While it is not exhaustive, it does seem to cover a lot of ground, and it even puts my suggestion there in the middle. [Nice name for the idea - mind if I use it in my write-up? I freely confess to being naming-deficient.] The problem, of course, becomes just how effective each method is. And, since we're discussing a game, I'd like to add one more constraint, playability, as a separate consideration to look at along with the mathematics of the situation.</p> <p>The first thing I'd note is that there are mates in 2D on 8x8 that apparently can't be done on a 16x16, for example, although I'd have to ask a couple experts on that sort of thing to give specific examples. They do involve variant chesspieces, but, by definition, 4D pieces are variant, and it's probable that K+Q vs K mates which work on a 4x4x4x4 will not work so easily on a 10x10x10x10, say, which gives more sidestepping room. The 4x4x4x4 is the smallest 4D board which allows more or less standard chess pieces, like the knight, to function as intended. It is exceedingly cramped for a chess board, and prevents running, so facilitating checkmate by the 4D king and queen combination.</p> <p>However, that leads to the opposite problem: on such a small board, how do you prevent checkmate? A 4D queen is pretty tough; stick her on one of the 16 central locations on a 4x4x4x4, and how many other locations on the board does she not reach? So where do you set her up in the beginning? Someplace where the enemy king is not in check, and the enemy queen is not en prise?</p> <p>This takes us to the entire initial setup and questions of piece density. What sort of setup is required for fully 4D pieces? Here you should, I think, consider the role of pawns in standard chess. The pawns both protect and block the power pieces, and the 2 sets of them form a pretty stable wall around which the longrange pieces work. What do fully 4D pieces require in the way of pawn protection/blockade for the game to have even such a thing as an opening phase? And what does this do to the playability?</p> <p>At this point, I'm not convinced that any of the answers, including my own, is adequate. But if you look at the &quot;gladiator kings&quot; idea, it is actually a refinement of &quot;cripple the king&quot;. [As an aside, couple that idea with &quot;bare king&quot;, and you might be closer to giving achievable victory conditions.] And under the right conditions, it might work very well indeed. Consider that rule for a 3D game, for example, or on a 4x4x6x6, where it should be easier to get to the other side's &quot;king level, because it has more destination squares. Or add a piece - or set of them - that acts as a non-royal king to hold the other side's king in place. Whether it is also held, or free, is a method of &quot;tuning&quot; the piece to aid game balance. Well, anyway, any general idea is subject to refinement [you can see the gladiator idea as providing transient 'fortress' areas, too, for example] in many different directions, I suppose, and that's what I was getting at in this paragraph in my usual roundabout way. [It would probably work better if I didn't leave out so many of the in-between steps&#8230;]</p> <p>I'm looking forward to the next developments.</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-227439</guid>
				<title>universal board</title>
				<link>http://chessvariants.wikidot.com/forum/t-227439/universal-board</link>
				<description></description>
				<pubDate>Tue, 16 Mar 2010 15:26:21 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Great board. It's an 8x8, a 9x9, and one heck of a large checkers board!</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-220764</guid>
				<title>Sliders and Leapers</title>
				<link>http://chessvariants.wikidot.com/forum/t-220764/sliders-and-leapers</link>
				<description></description>
				<pubDate>Fri, 19 Feb 2010 05:31:53 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi, Ben:</p> <p>Just off the top of my head, VR Parton, LL Smith, and Dan Troyka have all done higher than 4D chess variants, Dan's 6D on a board with only 64 &quot;squares&quot;, 2x2x2x2x2x2.</p> <p>Have you had the opportunity to play a 4D game? Even the simple ones are likely very instructive. Pushing pieces gives you a much better feel for the &quot;nuances&quot; of multi-D design. But simpler is better, I believe, to start off. It gives you some feel for the game and its potential. On the other hand, Aiken's Chesseract has been played a lot, unlike my Hyperchess, and his game is notably more complex than mine. So I could be a minority opinion.</p> <p>Joe</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-178032</guid>
				<title>Drafting Page</title>
				<link>http://chessvariants.wikidot.com/forum/t-178032/drafting-page</link>
				<description></description>
				<pubDate>Mon, 24 Aug 2009 05:59:07 +0000</pubDate>
				<wikidot:authorName>Rich Hutnik</wikidot:authorName>				<wikidot:authorUserId>106339</wikidot:authorUserId>				<content:encoded>
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						 <p>I believe it would be beneficial if we consider having the improvements fall under categories/components. To this end, I am proposing a few:<br /> 1. Having different classes of chess variants, as is seen in IAGO Chess System, with one of its purposes being to help provide a structured guiding of the evolution of the game:<br /> <a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste">http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste</a></p> <p>2. Having different formations, that meet guidelines, as is seen here:<br /> <a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSmultipleformat">http://www.chessvariants.org/index/msdisplay.php?itemid=MSmultipleformat</a></p> <p>3. Categorizing a standard set of rules variations, in the form of mutators. JP Neto explores this here:<br /> <a href="http://homepages.di.fc.ul.pt/~jpn/cv/mutators.htm">http://homepages.di.fc.ul.pt/~jpn/cv/mutators.htm</a></p> <p>4. Standardize a list of the names of pieces that fit certain move types.</p> <p>These are just a few. I am fairly certain some others have slipped my mind.</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-164188</guid>
				<title>Shuuro</title>
				<link>http://chessvariants.wikidot.com/forum/t-164188/shuuro</link>
				<description>Creative chess</description>
				<pubDate>Sun, 21 Jun 2009 18:43:56 +0000</pubDate>
				<wikidot:authorName>guanxi</wikidot:authorName>				<wikidot:authorUserId>341859</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi, I'm Alberto from Italy. I'm a chess fan and I'm here because I'm trying to learn GAME Code and programming presets to create a Game Courier version for Shuuro (<a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSshuuro" target="_blank">http://www.chessvariants.org/index/msdisplay.php?itemid=MSshuuro</a>). <a href="http://files.boardgamegeek.com/file/download/4n7w6g7qp1/Shuuro_English_Rules.pdf" target="_blank">Here the rules in English</a>. Now I'm <a href="http://play.chessvariants.org/pbm/play.php?game%3Dprova+shuuro%26settings%3Dprova+shuuro" target="_blank">at this point</a> but I don't know how to create a random function to generate 2 plinths in each quadrant of 6X6 squares. Plinths are squares where only knights could go. I've read the Preset Primer (thank you very much Joe) but I've no idea. Could you please suggest me the best solution? Thank you. Alberto</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-163230</guid>
				<title>WarGame</title>
				<link>http://chessvariants.wikidot.com/forum/t-163230/wargame</link>
				<description></description>
				<pubDate>Wed, 17 Jun 2009 04:25:37 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
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						 <p>Like the idea, though I prefer Ancient to Modern.<br /> Perhaps the range of piece types could be extended to encompass various epochs - sword and shield, pike and musket, rifle and cannon, lazers and robots?<br /> Presumably the armies are chosen on some points system?<br /> Were you thinking of using hexes for the playing area?</p> <p><em>Any leader can issue orders but cannot itself move unless it is within range of a higher-level leader.</em><br /> So the highest level leader cannot move?</p> <p>Cheers<br /> Graeme</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-54805</guid>
				<title>Round 1</title>
				<link>http://chessvariants.wikidot.com/forum/t-54805/round-1</link>
				<description></description>
				<pubDate>Mon, 21 Apr 2008 11:50:45 +0000</pubDate>
				<wikidot:authorName>jejujeju</wikidot:authorName>				<wikidot:authorUserId>109470</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks to the efforts of Carlos Carlos the tournament has started.</p> <p>Good luck to all.</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-52847</guid>
				<title>CV Wiki Logo</title>
				<link>http://chessvariants.wikidot.com/forum/t-52847/cv-wiki-logo</link>
				<description>Discussion regarding creating a CV Wiki logo for use on this site and for advertising.</description>
				<pubDate>Fri, 11 Apr 2008 13:52:58 +0000</pubDate>
				<wikidot:authorName>DavidHowe</wikidot:authorName>				<wikidot:authorUserId>15123</wikidot:authorUserId>				<content:encoded>
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						 <p>Perhaps it would make sense to design a CV Wiki logo. Anyone want to give it a try?</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-52322</guid>
				<title>Named Games</title>
				<link>http://chessvariants.wikidot.com/forum/t-52322/named-games</link>
				<description></description>
				<pubDate>Wed, 09 Apr 2008 02:40:31 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>We seem to have a nice range of games here. Is there anything that says we can't conduct a straw poll and discussion of the games? Is there a listed game that should go? Have we left out a game that absolutely has to be in? Are there any questions about any of the listed games? it's early, but a vigorous discussion might speed up the process; conversely, minimal or no discussion should indicate that the games as they are are acceptable, so we can start early. Moving right along&#8230; ;-)</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-51880</guid>
				<title>Cell</title>
				<link>http://chessvariants.wikidot.com/forum/t-51880/cell</link>
				<description></description>
				<pubDate>Sun, 06 Apr 2008 22:51:42 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>I would slightly modify the definition to include multi-celled-size pieces. There are variants [and not just mine ;-) ] that have pieces which cover more than one cell. For example: <a href="http://www.chessvariants.org/large.dir/giantchess.html">Giant Chess</a></p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-51667</guid>
				<title>&quot;Chess of Tomorrow&quot; project.  Who is interested?</title>
				<link>http://chessvariants.wikidot.com/forum/t-51667/chess-of-tomorrow-project-who-is-interested</link>
				<description>This is a proposal to start on a project to give thought and develop a course of action for the future of chess, that would encompass all the chess world, from variants to FIDE and future version of FIDE.   In this might be a possible discussion for standards, but out of it should be an open-source licensing agreement that is as flexible as possible.</description>
				<pubDate>Sat, 05 Apr 2008 22:27:15 +0000</pubDate>
				<wikidot:authorName>Rich Hutnik</wikidot:authorName>				<wikidot:authorUserId>106339</wikidot:authorUserId>				<content:encoded>
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						 <p>Who is interested in working on a &quot;Chess of Tomorrow&quot; project. The idea here is to get variants integrated into the discussion of chess, and legitimize it. It is also meant to have solutions come up on how to do things. I would also recommend here that there be some documents that can be used, with a generous licensing agreement put around them, so it facilitates uses. This could take many forms. As an initial discussion point, I offer the IAGO Chess System:<br /> <a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste">http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste</a></p> <p>I am up for changing the terms and conditions of it so it is more flexible to use, without losing that it will build communication rather than fragment, and people can use it for commercial purposes, such as bundling the rules in books they are working on or with pieces they sell. I definitely interested in having it changed and mutate it over time, as is best determined. It is meant to start with FIDE Chess also and provide a logical flow into variants. It is a starting point for the discussion, but not the only thing. It is meant in order to have variants taken seriously also, and legitimize tournaments in them, and give credibility to people who play variants.</p> <p>So, to this end, I would want to see who else wants to get involved here. Please speak up on this. I would like to hear it. Please take this as not myself wanting to take things over, but the community to take ownership of the environment and help make it more reflective of their wishes.</p> <p>To this end, I will look to push for ONE rule to be added to all future versions of chess. That rule states that your game equipment must map to your rules. Physical versions of future chess should not have people flipping rooks to make them into queens and so on. This is fine when you just have a queen. But what happens when you have new Capablanca pieces, exactly what does the rook represent? Do people want to codify that a flipped rook is a new wildcard piece that represents whatever people want it to be in the game? Fine, I would then ask that get put into the rules. I would like to add my take that this hole in normal chess rules is a barrier for adoption of variants. Here is a chance to have variant pieces get into chess, and the flip rook (not in the rules) is automatically set to a queen. Anyhow, that is my take on this. I would like others to speak up. And this is the point of the &quot;Chess of Tomorrow&quot; project. It isn't one person's voice, but what the community can agree to.</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-51388</guid>
				<title>Gating</title>
				<link>http://chessvariants.wikidot.com/forum/t-51388/gating</link>
				<description></description>
				<pubDate>Fri, 04 Apr 2008 12:20:25 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
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						 <p>Please discuss this page and see if this perhaps can be codified. Gating has a Wiki entry here:<br /> <a href="http://chessvariants.wikidot.com/pcp-tg:gating">http://chessvariants.wikidot.com/pcp-tg:gating</a></p> <p>The idea of gating is to have a subset of a drop that is distinct enough and to cover games like Bosworth, B-Class+ IAGO Chess, or Seirawan chess. It has to do with either a piece teleporting or droping another piece in from reserve. Please discuss and review. When tied to a drop, the drop is connected to an onboard piece somehow. If it doesn't have this connection, it is a straight drop. One can argue this really isn't new, and that is true. Promotion is arguably a form of gating, as would be castling.</p> <p><em>NB original posted by <strong>Rich Hutnik</strong> and moved here by Grayhawke</em></p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-51328</guid>
				<title>Gating as a new move type</title>
				<link>http://chessvariants.wikidot.com/forum/t-51328/gating-as-a-new-move-type</link>
				<description>Please discuss this page and see if this perhaps can be codified.  Gating has a Wiki entry here:
http://chessvariants.wikidot.com/gating

The idea of gating is to have a subset of a drop that is distinct enough and to cover games like Bosworth, B-Class+ IAGO Chess, or Seirawan chess.  It has to do with either a piece teleporting or droping another piece in from reserve.  Please discuss and review.</description>
				<pubDate>Fri, 04 Apr 2008 05:16:57 +0000</pubDate>
				<wikidot:authorName>Rich Hutnik</wikidot:authorName>				<wikidot:authorUserId>106339</wikidot:authorUserId>				<content:encoded>
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						 <p>Please discuss this page and see if this perhaps can be codified. Gating has a Wiki entry here:<br /> <a href="http://chessvariants.wikidot.com/pcp-tg:gating">http://chessvariants.wikidot.com/pcp-tg:gating</a></p> <p>The idea of gating is to have a subset of a drop that is distinct enough and to cover games like Bosworth, B-Class+ IAGO Chess, or Seirawan chess. It has to do with either a piece teleporting or droping another piece in from reserve. Please discuss and review. When tied to a drop, the drop is connected to an onboard piece somehow. If it doesn't have this connection, it is a straight drop. One can argue this really isn't new, and that is true. Promotion is arguably a form of gating, as would be castling.</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-37826</guid>
				<title>Equs Chess</title>
				<link>http://chessvariants.wikidot.com/forum/t-37826/equs-chess</link>
				<description></description>
				<pubDate>Mon, 28 Jan 2008 04:29:11 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi, ludic.</p> <p>Your game looks interesting, moving the power from the FIDE strong pieces to the weak ones. Have you played it yet? I started to make a preset, but didn't find all the pieces, so this is as far as I got: <a href="http://play.chessvariants.org/pbm/play.php?game%3DEqus+Chess%26settings%3DEqus1">Equs</a><br /> I modified my <a href="http://chessvariants.wikidot.com/8x8-variants">Short Chess</a> preset for it. Are your other icons in the Alfaerie set, so we can use them [though the guard *is* a 1-step queen, so that icon is technically correct], or do they need to be put into Alfaerie? You might also consider putting this game in with the 8x8 variants, as it fits nicely there.</p> <p>Joe</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-24245</guid>
				<title>Flatschach</title>
				<link>http://chessvariants.wikidot.com/forum/t-24245/flatschach</link>
				<description></description>
				<pubDate>Wed, 24 Oct 2007 10:28:45 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Very nice!</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-22321</guid>
				<title>Elements Of Go</title>
				<link>http://chessvariants.wikidot.com/forum/t-22321/elements-of-go</link>
				<description></description>
				<pubDate>Mon, 08 Oct 2007 09:53:37 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Joshua, I am one of those less-than-successful people who've tried to combine chess and go. My approach is totally different from what I see here. I am interested in finding out more about your ideas. How large is the board, what chesspieces would be used, can go stones be picked up as a move, or are they permanently down when dropped?<br /> Joe</p> 
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				<guid>http://chessvariants.wikidot.com/forum/t-20923</guid>
				<title>Parallel General</title>
				<link>http://chessvariants.wikidot.com/forum/t-20923/parallel-general</link>
				<description></description>
				<pubDate>Wed, 26 Sep 2007 07:16:25 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Graeme, you win! I added your short DHTs to the zigzag general, wazir, and parallel general. Looking at this one, the parallel general, your DHT is better than mine.<br /> What if we labelled the catogories, or at least some? Examples would be Size; we could replace &quot;mono&quot; in the beginning of the DHT with &quot;Size = 1&quot;, and for all pieces for which that is true, give no more info. For size = 4, we give more size info, eg: 2x2 rectangular [or &quot;square&quot;] etc.<br /> Another would be &quot;Range&quot;. I think saying &quot;range = 1-4 [squares]&quot; or just &quot;Move = 1-4 squares&quot; and leave the word range out entirely, would be very useful/interesting, and especially obvious to a casual reader or serious.</p> <p>I do think a simple version of DHT for the beginning of the piece description would be doable. &quot;Size&quot;, &quot;Movement&quot;, and &quot;Capture&quot; would be the [first] 3 categories I'd consider/use, and put those 3 titles in every description. Then, it's obvious that in the description:<br /> &quot;Size: 4; 2x2; rectangular. Movement: 1-4 squares &#8230;&quot;<br /> that &quot;2x2; rectangular&quot; refers to size and not movement [because I *know* there are people who will otherwise swear that it means the piece must move in a square pattern, ending up on its starting point if it moves 4].</p> <p>The objection to this is that my 3 proposed &quot;beginner categories&quot; cross the 5 Taxonomy categories. I don't think that will be a big deal, because this aspect of the piecelopedia can only be a guide to looking up pieces. The easy description will narrow a search considerably, and the piece-by-piece descriptions will nail it down, so to speak. Your expansion of straight and curved moves, for example, is exactly what the final classifications will need, Linneaus. ;-) Hey, at least one of us has to be old Carl, and unless we can recruit David Howe for this part [which, if he's fully rational, won't happen, but we can hope&#8230;]</p> <p>We need easily searchable pieces, too. The page tags are the best way to do it in this wiki setup that I know of. The tags will have to be the descriptions, or a condensed version of them - &quot;AF&quot; could be the tag for the elephant, the oliphant, the shaman, and the twisted knight in my shatranj stuff alone. The digits, 0 thru 9, could be the size tags. That sort of thing. I'm obviously the one that will take first crack at that, based on the tried-and-true princilpe of &quot;you saw it, it's your problem&quot;.</p> <p>Wow, this is a bit of a skullcracker, but I still think it's doable. Okay, dude, it's your turn to fire back.</p> <p>Enjoy,<br /> Joe</p> 
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