<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>Chess Variants Wiki - new forum threads</title>
		<link>http://chessvariants.wikidot.com/forum/start</link>
		<description>Threads in forums of the site &quot;Chess Variants Wiki&quot;</description>
				<copyright></copyright>
		<lastBuildDate></lastBuildDate>
		
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-178032</guid>
				<title>Drafting Page</title>
				<link>http://chessvariants.wikidot.com/forum/t-178032/drafting-page</link>
				<description></description>
				<pubDate>Mon, 24 Aug 2009 05:59:07 +0000</pubDate>
				<wikidot:authorName>Rich Hutnik</wikidot:authorName>				<wikidot:authorUserId>106339</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I believe it would be beneficial if we consider having the improvements fall under categories/components. To this end, I am proposing a few:<br /> 1. Having different classes of chess variants, as is seen in IAGO Chess System, with one of its purposes being to help provide a structured guiding of the evolution of the game:<br /> <a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste">http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste</a></p> <p>2. Having different formations, that meet guidelines, as is seen here:<br /> <a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSmultipleformat">http://www.chessvariants.org/index/msdisplay.php?itemid=MSmultipleformat</a></p> <p>3. Categorizing a standard set of rules variations, in the form of mutators. JP Neto explores this here:<br /> <a href="http://homepages.di.fc.ul.pt/~jpn/cv/mutators.htm">http://homepages.di.fc.ul.pt/~jpn/cv/mutators.htm</a></p> <p>4. Standardize a list of the names of pieces that fit certain move types.</p> <p>These are just a few. I am fairly certain some others have slipped my mind.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-164188</guid>
				<title>Shuuro</title>
				<link>http://chessvariants.wikidot.com/forum/t-164188/shuuro</link>
				<description>Creative chess</description>
				<pubDate>Sun, 21 Jun 2009 18:43:56 +0000</pubDate>
				<wikidot:authorName>guanxi</wikidot:authorName>				<wikidot:authorUserId>341859</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hi, I'm Alberto from Italy. I'm a chess fan and I'm here because I'm trying to learn GAME Code and programming presets to create a Game Courier version for Shuuro (<a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSshuuro" >http://www.chessvariants.org/index/msdisplay.php?itemid=MSshuuro</a>). <a href="http://files.boardgamegeek.com/file/download/4n7w6g7qp1/Shuuro_English_Rules.pdf" >Here the rules in English</a>. Now I'm <a href="http://play.chessvariants.org/pbm/play.php?game%3Dprova+shuuro%26settings%3Dprova+shuuro" >at this point</a> but I don't know how to create a random function to generate 2 plinths in each quadrant of 6X6 squares. Plinths are squares where only knights could go. I've read the Preset Primer (thank you very much Joe) but I've no idea. Could you please suggest me the best solution? Thank you. Alberto</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-163230</guid>
				<title>WarGame</title>
				<link>http://chessvariants.wikidot.com/forum/t-163230/wargame</link>
				<description></description>
				<pubDate>Wed, 17 Jun 2009 04:25:37 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Like the idea, though I prefer Ancient to Modern.<br /> Perhaps the range of piece types could be extended to encompass various epochs - sword and shield, pike and musket, rifle and cannon, lazers and robots?<br /> Presumably the armies are chosen on some points system?<br /> Were you thinking of using hexes for the playing area?</p> <p><em>Any leader can issue orders but cannot itself move unless it is within range of a higher-level leader.</em><br /> So the highest level leader cannot move?</p> <p>Cheers<br /> Graeme</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-54805</guid>
				<title>Round 1</title>
				<link>http://chessvariants.wikidot.com/forum/t-54805/round-1</link>
				<description></description>
				<pubDate>Mon, 21 Apr 2008 11:50:45 +0000</pubDate>
				<wikidot:authorName>jejujeju</wikidot:authorName>				<wikidot:authorUserId>109470</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Thanks to the efforts of Carlos Carlos the tournament has started.</p> <p>Good luck to all.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-52847</guid>
				<title>CV Wiki Logo</title>
				<link>http://chessvariants.wikidot.com/forum/t-52847/cv-wiki-logo</link>
				<description>Discussion regarding creating a CV Wiki logo for use on this site and for advertising.</description>
				<pubDate>Fri, 11 Apr 2008 13:52:58 +0000</pubDate>
				<wikidot:authorName>DavidHowe</wikidot:authorName>				<wikidot:authorUserId>15123</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Perhaps it would make sense to design a CV Wiki logo. Anyone want to give it a try?</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-52322</guid>
				<title>Named Games</title>
				<link>http://chessvariants.wikidot.com/forum/t-52322/named-games</link>
				<description></description>
				<pubDate>Wed, 09 Apr 2008 02:40:31 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>We seem to have a nice range of games here. Is there anything that says we can't conduct a straw poll and discussion of the games? Is there a listed game that should go? Have we left out a game that absolutely has to be in? Are there any questions about any of the listed games? it's early, but a vigorous discussion might speed up the process; conversely, minimal or no discussion should indicate that the games as they are are acceptable, so we can start early. Moving right along… ;-)</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-51880</guid>
				<title>Cell</title>
				<link>http://chessvariants.wikidot.com/forum/t-51880/cell</link>
				<description></description>
				<pubDate>Sun, 06 Apr 2008 22:51:42 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I would slightly modify the definition to include multi-celled-size pieces. There are variants [and not just mine ;-) ] that have pieces which cover more than one cell. For example: <a href="http://www.chessvariants.org/large.dir/giantchess.html">Giant Chess</a></p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-51667</guid>
				<title>&quot;Chess of Tomorrow&quot; project.  Who is interested?</title>
				<link>http://chessvariants.wikidot.com/forum/t-51667/chess-of-tomorrow-project-who-is-interested</link>
				<description>This is a proposal to start on a project to give thought and develop a course of action for the future of chess, that would encompass all the chess world, from variants to FIDE and future version of FIDE.   In this might be a possible discussion for standards, but out of it should be an open-source licensing agreement that is as flexible as possible.</description>
				<pubDate>Sat, 05 Apr 2008 22:27:15 +0000</pubDate>
				<wikidot:authorName>Rich Hutnik</wikidot:authorName>				<wikidot:authorUserId>106339</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Who is interested in working on a "Chess of Tomorrow" project. The idea here is to get variants integrated into the discussion of chess, and legitimize it. It is also meant to have solutions come up on how to do things. I would also recommend here that there be some documents that can be used, with a generous licensing agreement put around them, so it facilitates uses. This could take many forms. As an initial discussion point, I offer the IAGO Chess System:<br /> <a href="http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste">http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste</a></p> <p>I am up for changing the terms and conditions of it so it is more flexible to use, without losing that it will build communication rather than fragment, and people can use it for commercial purposes, such as bundling the rules in books they are working on or with pieces they sell. I definitely interested in having it changed and mutate it over time, as is best determined. It is meant to start with FIDE Chess also and provide a logical flow into variants. It is a starting point for the discussion, but not the only thing. It is meant in order to have variants taken seriously also, and legitimize tournaments in them, and give credibility to people who play variants.</p> <p>So, to this end, I would want to see who else wants to get involved here. Please speak up on this. I would like to hear it. Please take this as not myself wanting to take things over, but the community to take ownership of the environment and help make it more reflective of their wishes.</p> <p>To this end, I will look to push for ONE rule to be added to all future versions of chess. That rule states that your game equipment must map to your rules. Physical versions of future chess should not have people flipping rooks to make them into queens and so on. This is fine when you just have a queen. But what happens when you have new Capablanca pieces, exactly what does the rook represent? Do people want to codify that a flipped rook is a new wildcard piece that represents whatever people want it to be in the game? Fine, I would then ask that get put into the rules. I would like to add my take that this hole in normal chess rules is a barrier for adoption of variants. Here is a chance to have variant pieces get into chess, and the flip rook (not in the rules) is automatically set to a queen. Anyhow, that is my take on this. I would like others to speak up. And this is the point of the "Chess of Tomorrow" project. It isn't one person's voice, but what the community can agree to.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-51388</guid>
				<title>Gating</title>
				<link>http://chessvariants.wikidot.com/forum/t-51388/gating</link>
				<description></description>
				<pubDate>Fri, 04 Apr 2008 12:20:25 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Please discuss this page and see if this perhaps can be codified. Gating has a Wiki entry here:<br /> <a href="http://chessvariants.wikidot.com/pcp-tg:gating">http://chessvariants.wikidot.com/pcp-tg:gating</a></p> <p>The idea of gating is to have a subset of a drop that is distinct enough and to cover games like Bosworth, B-Class+ IAGO Chess, or Seirawan chess. It has to do with either a piece teleporting or droping another piece in from reserve. Please discuss and review. When tied to a drop, the drop is connected to an onboard piece somehow. If it doesn't have this connection, it is a straight drop. One can argue this really isn't new, and that is true. Promotion is arguably a form of gating, as would be castling.</p> <p><em>NB original posted by <strong>Rich Hutnik</strong> and moved here by Grayhawke</em></p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-51328</guid>
				<title>Gating as a new move type</title>
				<link>http://chessvariants.wikidot.com/forum/t-51328/gating-as-a-new-move-type</link>
				<description>Please discuss this page and see if this perhaps can be codified.  Gating has a Wiki entry here:
http://chessvariants.wikidot.com/gating

The idea of gating is to have a subset of a drop that is distinct enough and to cover games like Bosworth, B-Class+ IAGO Chess, or Seirawan chess.  It has to do with either a piece teleporting or droping another piece in from reserve.  Please discuss and review.</description>
				<pubDate>Fri, 04 Apr 2008 05:16:57 +0000</pubDate>
				<wikidot:authorName>Rich Hutnik</wikidot:authorName>				<wikidot:authorUserId>106339</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Please discuss this page and see if this perhaps can be codified. Gating has a Wiki entry here:<br /> <a href="http://chessvariants.wikidot.com/pcp-tg:gating">http://chessvariants.wikidot.com/pcp-tg:gating</a></p> <p>The idea of gating is to have a subset of a drop that is distinct enough and to cover games like Bosworth, B-Class+ IAGO Chess, or Seirawan chess. It has to do with either a piece teleporting or droping another piece in from reserve. Please discuss and review. When tied to a drop, the drop is connected to an onboard piece somehow. If it doesn't have this connection, it is a straight drop. One can argue this really isn't new, and that is true. Promotion is arguably a form of gating, as would be castling.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-37826</guid>
				<title>Equs Chess</title>
				<link>http://chessvariants.wikidot.com/forum/t-37826/equs-chess</link>
				<description></description>
				<pubDate>Mon, 28 Jan 2008 04:29:11 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hi, ludic.</p> <p>Your game looks interesting, moving the power from the FIDE strong pieces to the weak ones. Have you played it yet? I started to make a preset, but didn't find all the pieces, so this is as far as I got: <a href="http://play.chessvariants.org/pbm/play.php?game%3DEqus+Chess%26settings%3DEqus1">Equs</a><br /> I modified my <a href="http://chessvariants.wikidot.com/8x8-variants">Short Chess</a> preset for it. Are your other icons in the Alfaerie set, so we can use them [though the guard *is* a 1-step queen, so that icon is technically correct], or do they need to be put into Alfaerie? You might also consider putting this game in with the 8x8 variants, as it fits nicely there.</p> <p>Joe</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-24245</guid>
				<title>Flatschach</title>
				<link>http://chessvariants.wikidot.com/forum/t-24245/flatschach</link>
				<description></description>
				<pubDate>Wed, 24 Oct 2007 10:28:45 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Very nice!</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-22321</guid>
				<title>Elements Of Go</title>
				<link>http://chessvariants.wikidot.com/forum/t-22321/elements-of-go</link>
				<description></description>
				<pubDate>Mon, 08 Oct 2007 09:53:37 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Joshua, I am one of those less-than-successful people who've tried to combine chess and go. My approach is totally different from what I see here. I am interested in finding out more about your ideas. How large is the board, what chesspieces would be used, can go stones be picked up as a move, or are they permanently down when dropped?<br /> Joe</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://chessvariants.wikidot.com/forum/t-20923</guid>
				<title>Parallel General</title>
				<link>http://chessvariants.wikidot.com/forum/t-20923/parallel-general</link>
				<description></description>
				<pubDate>Wed, 26 Sep 2007 07:16:25 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Graeme, you win! I added your short DHTs to the zigzag general, wazir, and parallel general. Looking at this one, the parallel general, your DHT is better than mine.<br /> What if we labelled the catogories, or at least some? Examples would be Size; we could replace "mono" in the beginning of the DHT with "Size = 1", and for all pieces for which that is true, give no more info. For size = 4, we give more size info, eg: 2x2 rectangular [or "square"] etc.<br /> Another would be "Range". I think saying "range = 1-4 [squares]" or just "Move = 1-4 squares" and leave the word range out entirely, would be very useful/interesting, and especially obvious to a casual reader or serious.</p> <p>I do think a simple version of DHT for the beginning of the piece description would be doable. "Size", "Movement", and "Capture" would be the [first] 3 categories I'd consider/use, and put those 3 titles in every description. Then, it's obvious that in the description:<br /> "Size: 4; 2x2; rectangular. Movement: 1-4 squares …"<br /> that "2x2; rectangular" refers to size and not movement [because I *know* there are people who will otherwise swear that it means the piece must move in a square pattern, ending up on its starting point if it moves 4].</p> <p>The objection to this is that my 3 proposed "beginner categories" cross the 5 Taxonomy categories. I don't think that will be a big deal, because this aspect of the piecelopedia can only be a guide to looking up pieces. The easy description will narrow a search considerably, and the piece-by-piece descriptions will nail it down, so to speak. Your expansion of straight and curved moves, for example, is exactly what the final classifications will need, Linneaus. ;-) Hey, at least one of us has to be old Carl, and unless we can recruit David Howe for this part [which, if he's fully rational, won't happen, but we can hope…]</p> <p>We need easily searchable pieces, too. The page tags are the best way to do it in this wiki setup that I know of. The tags will have to be the descriptions, or a condensed version of them - "AF" could be the tag for the elephant, the oliphant, the shaman, and the twisted knight in my shatranj stuff alone. The digits, 0 thru 9, could be the size tags. That sort of thing. I'm obviously the one that will take first crack at that, based on the tried-and-true princilpe of "you saw it, it's your problem".</p> <p>Wow, this is a bit of a skullcracker, but I still think it's doable. Okay, dude, it's your turn to fire back.</p> <p>Enjoy,<br /> Joe</p> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>