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		<title>Comments for page &quot;Chess Variants&quot;</title>
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				<guid>http://chessvariants.wikidot.com/chess-variants/comments/show#post-25415</guid>
				<title>Re: Chess vs Chess-like</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-25415</link>
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				<pubDate>Fri, 25 May 2007 00:55:35 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>I will respectfully disagree with you, but you have made your point, I believe. I do think this comes down more to personal opinion than "reality", if that word can be used with abstract games. Suicide Chess has many of the features of chess, including the maneuver of different units in different ways, so the majority of people will consider it a chess variant. That I don't basically means I won't create a chess variant of that nature, most likely; or, if I do, will not call it a chess variant. I honestly believe this discussion says as much about each of us as it does about chess and chess variants. I will never actually believe that Suicide is really a chess variant, but it's close enough that I have no intention of arguing the point. In fact, I will here officially concede it is a chess variant, even though it's not. ;-)<br /> [Yes, I want to have my cake and eat it too. But I'm on a diet… :-( ]</p> 
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				<title>Re: Chess vs Chess-like</title>
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				<pubDate>Tue, 22 May 2007 21:06:10 +0000</pubDate>
				<wikidot:authorName>Sibahi</wikidot:authorName>				<wikidot:authorUserId>16345</wikidot:authorUserId>				<content:encoded>
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						 <p>I have to disagree. I played a lot of Suicide Chess games in FICS, and it can be easily observed that the tactics and strategies are similar to chess (not checkers.) It's a very tactical game to the beginners, but among the experts it's mainly a game of strategy.</p> <p>I think the distinctive line between chess and checkers is 'variety'. In checkers, you have only one line of movement (three in Dama, but still,) one type of pieces, one type of promotees. In Chess (and Suicide Chess) you can go back and forth, maneuver, attack different points in the army [in checkers, the only weakness is a structure weakness. in chess, pawn structure weaknesses and exposure weaknesses for the different pieces, and all kind of weaknesses !].</p> <p>I am not sure I made myself understood, but i think i made my point.</p> 
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				<title>Re: The &quot;Chess&quot; family of games</title>
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				<pubDate>Wed, 25 Apr 2007 08:51:53 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
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						 <p>Speaking purely for myself, I am no longer <em>trying to find</em>, but have found the simple quality that determines whether or not a game falls into the domain of meta-chess<sup>1</sup>.</p> <p>I think your suggestion is a way that CVs (or should we now call them meta-chess<sup>1</sup> games - MCGs?) might be further classified. Perhaps we could define lists of qualities - preferred, desirable, possible…etc - ordered according to importance, and then classify games by the highest list where all (or the majority?) of qualities were satisfied.</p> <p><sup>1.</sup> <em>Again speaking personally, I'd prefer the term Para-Chess. Meta-Chess, to my mind, represents the "rules-behind-the-rules" realm and is essentially abstract, whereas Para-Chess suggests the individual real-world expressions of that abstract-realm in the form of CVs - or para-chess-games : PCGs</em></p> 
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				<title>Re: The &quot;Chess&quot; family of games</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-19502</link>
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				<pubDate>Wed, 25 Apr 2007 02:24:52 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi, Mark:</p> <p>What you suggest sounds like defining the conceptual space I mentioned in a previous post. I quote [because I'm too lazy to do it again specifically for this]:<br /> "'In conceptual space, Go is fairly close to one 'side' of chess, and 'Little Wars' or Axis and Allies are roughly on the other side of chess, fairly close, along the complexity line. Tic-tac-toe is on the other side of Go from chess and the other games along that complexity line.' So, "Chess with a Combat Results Table", that is, a game that uses all the other elements of chess with a somewhat random method of determining which piece wins in a capture attempt, is exceedingly chesslike, and is probably legitimately a chess variant by most definitions, even if everybody swears it isn't, me included."</p> <p>You've come up with excellent stuff before, so I'd love to see where you're taking this. I admit to figuring things "by guess, by God, and by eye". This is admittedly subjective. But I forsee squabbling over whether a particular feature gets 9 points or only 8. I'd suggest a scale with FIDE and/or other major/standard chess variants rated arbitrarily at 100, say, and then saying a 90 is very chesslike, and a 50 is a so-so variant, and a 32 is checkers or Stratego[tm] or somesuch. Luck!</p> 
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				<title>Re: The &quot;Chess&quot; family of games</title>
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				<pubDate>Wed, 25 Apr 2007 01:30:31 +0000</pubDate>
				<wikidot:authorName>Mark Thompson</wikidot:authorName>				<wikidot:authorUserId>16679</wikidot:authorUserId>				<content:encoded>
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						 <p>I'd suggest a different concept for defining "chess variant". Rather than trying to find a single simple property that defines it, I'd start with a list of N properties (N=9 in your proposal) and say that a game has to meet at least K of them, for some to-be-determined value of K. Or I might assign a certain number of points to each property and say that a game has to reach a certain point-value to be considered a chess variant.</p> 
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				<title>Re: The &quot;Chess&quot; family of games</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18962</link>
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				<pubDate>Sun, 22 Apr 2007 13:55:06 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Gary, my deepest apologies. If you will send me the name and address of that pizza place*, I will attempt to make restitution. That last paragraph about shatranj was another example of my twisted sense of humor misfiring. Of course, it was exactly the same argument we'd just had, only substituting "shatranj" for "chess". Next time I do something like that, I'll try to smile twice at the end. :-(</p> <ul> <li>Being a New Yorker, I'm used to great pizza. I was pleasantly surprised to find Ohio has real pizza.</li> </ul> 
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				<title>Re: The &quot;Chess&quot; family of games</title>
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				<pubDate>Sat, 21 Apr 2007 22:07:25 +0000</pubDate>
				<wikidot:authorName>gary g</wikidot:authorName>				<wikidot:authorUserId>15966</wikidot:authorUserId>				<content:encoded>
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						 <p>I feel like I'm in a verbal vortex here. But it seems to be slowing down and I regret having been sucked into it. But in Joe's last post [and please note that Joe is a friend of mine - we even had pizza together once] but, he has apparently misunderstood me. And here is his point of misunderstanding, and my attempt to clarify.</p> <p>JJ: … in reference to the "shatranj" comment at the end of Gary's last comment, half of what I do is shatranj variants. Does he mean none of them, even Modern Shatranj, is actually shatranj? And should I move them from the "chess" site??? ;-) …</p> <p>GG: Your Shatranj-based games are not Shatranj. They are very good Shatranj Variants. "Variants." Because they "vary" from Shatranj. There is nothing wrong with that. What is wrong is to call them Chess, or to call them Shatranj. And you have the modifier of "Modern" for one, thus it is "Modern Shatranj" but not "Shatranj"… Shatranj has different rules. It is a much older game. Your "Shatranj Variants" are great games. You started a new family of chess [Shatranj] variants and should be proud of that and respected for that. I consider you the modern "father of short range games." Your games should certainly remain at ChessVariants and I never implied otherwise. I look forward to more of your "variants." Respectfully, Gary (sorry to have been misunderstood)</p> 
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				<guid>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18875</guid>
				<title>Re: The &quot;Chess&quot; family of games</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18875</link>
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				<pubDate>Sat, 21 Apr 2007 18:15:03 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Somehow [I won't mention the roles my wife, son, daughter and mother-in-law played] the reply I started in the morning to Gary Gifford's post got delayed in posting until hours later, after another post by David Howe [the voice of reason]. He's right, and I suggest using "Meta-Chess" as opposed to "Caiss[a]", as it lets visitors know what we're talking about.<br /> Following is the original text of my post, warts and all:<br /> Okay, I think we've pretty much kil… um, covered this part of the conversation. We can all declare victory and go on. [Although I think David Howe has won the field.]<br /> It seems chess is pretty much like science fiction. Everyone has a somewhat different definition. Or like another kind of printed matter, that is quite hard to adequately define, but as the legislator said: "I know it when I see it!"<br /> We pretty much all agree on what it's not: it's not checkers [draughts], or Go, or Axis and Allies, and that should be enough to have a good working arrangement. We all work in pretty much the same area, and generally enjoy each other's stuff; what more do we need?<br /> Finally, in reference to the "shatranj" comment at the end of Gary's last comment, half of what I do is shatranj variants. Does he mean none of them, even Modern Shatranj, is actually shatranj? And should I move them from the "chess" site??? ;-) Enjoy!</p> 
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				<title>Re: The &quot;Chess&quot; family of games</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18866</link>
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				<pubDate>Sat, 21 Apr 2007 17:11:23 +0000</pubDate>
				<wikidot:authorName>DavidHowe</wikidot:authorName>				<wikidot:authorUserId>15123</wikidot:authorUserId>				<content:encoded>
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						 <p>Fergus Duniho has suggested in the past, the term <a href="http://en.wikipedia.org/wiki/Caissa">Caissa</a> to refer to the family of games, or to the <a href="http://en.wikipedia.org/wiki/Platonic_ideal">platonic ideal</a> that all chess games are physical world substantiations of. Perhaps we could shorten it to <em>Caiss</em>, to differentiate it from the goddess Caissa.</p> <p>John William Brown uses the term Meta-Chess, which is less poetic, but more descriptive.</p> <p>Using the term <em>Chess</em> to refer to the family of chess games seems to me too open to confusion and ambiguity.</p> 
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				<title>Re: The &quot;Chess&quot; family of games</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18858</link>
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				<pubDate>Sat, 21 Apr 2007 14:09:04 +0000</pubDate>
				<wikidot:authorName>gary g</wikidot:authorName>				<wikidot:authorUserId>15966</wikidot:authorUserId>				<content:encoded>
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						 <p>Joe: You wrote a series of questions: I will answer each peceded by GG</p> <p>JJ: My question is: which chess is chess?<br /> GG: Chess is Chess. By that I mean Fide Chess</p> <p>JJ: If there is one chess, and the rest are variants, and not really chess, then which is the real, true chess? Is it FIDE?<br /> GG: Fide Chess is "Chess." But Xianqi and Shogi are just as valid - but they, by labeling, are not Chess (which refers to Western Chess). Indeed, Xianqi is the most widely played of the three. All three have a common origin… and are variants of that from which they have evolved.</p> <p>JJ: XiangQi? That's played more than FIDE.<br /> GG: Yes, it is played more often than is chess. But, Xianqi is not "Chess (Fide Chess)" It is Chinese Chess. It is Xianqi. Besides, how often a game is played has nothing to do with making it more chess-like.</p> <p>JJ: How about shogi? Heck, that can't be chess, it has drops, and where did drops come from?<br /> GG: You are correct. Shogi is not "Chess (Fide Chess)" It is Japanese Chess. It is Shogi. And the earlier Shogi that it came from did not have drops. So in Shogi we see a variant of Chu-Shogi. Note that Shogi, Chess, and Xianqi are all variants of Shatranj. The term Chess Variant could have easily been replaced with Shatranj Variant - but many people don't know what Shatranj is.</p> 
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				<guid>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18827</guid>
				<title>Re: The &quot;Chess&quot; family of games</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18827</link>
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				<pubDate>Sat, 21 Apr 2007 03:56:38 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>"Mo-om, Gary poked me!" I think we stopped the car on that one!<br /> Before some people take me, or this discussion, deadly seriously, let me state that Gary is absolutely right with his statement:<br /> "[…Joe J. wrote, 'And the games I design will only be labelled 'chess variants' if they fit my definition.] 'I {g.g.} will stick to Shakespearean logic here, 'A rose by any other name would smell as sweet.'"<br /> Quite true. When it comes right down to it, the definitions of chess, chess variants, and chess-like are made by majority opinion, and I've already admitted that I hold a minority opinion. So you guys win. Eventually. It doesn't mean I'm gonna go down without swinging, or easily. :-D<br /> It sounds like Gary has a far narrower definition of chess that I do. To quote him:<br /> " … [X] is a "chess variant," but it is never "chess" [it simply relates to chess… because it is a chess-variant]…"<br /> My question is: which chess is chess? If there is one chess, and the rest are variants, and not really chess, then which is the real, true chess? Is it FIDE? XiangQi? That's played more than FIDE. How about shogi? Heck, that can't be chess, it has drops, and where did drops come from? Shogi's not FIDE or XiangQi. What is the real chess? Is it Shatranj? This is the oldest variant that we know the rules to. How about Chatarunga? That's supposed to be the original that shatranj grew from. But we don't know the rules, so we can't play it. My answer is that they are all chess, each and every one, 100% true, genuine chess. As are most of the variants posted at the CVPages. And your excellent games from Shanghai Palace [a game I think was seriously underrated when it first came out] to Shatranj of Troy, to your Six Fortresses variants, they are all chess. Chess, pure and simple. I don't see chess as "a game", I see it as "a type of game". That I define the type more narrowly than most just means that, if I do make a race game, I'll say it's "chess-like" in my notes on the rules page - a rose, by any other name…<br /> As far as Go, I'll quote what I said a year ago - JJ 2006-04-30, Big Board CVs:<br /> "Hey, Gary! Agreed Go is not a chess variant. It is at once much simpler and<br /> more complex than chess. I was using it as an example of a 'large' board<br /> game that has about the simplest, least powerful pieces possible. They<br /> just exist, they don't even move. The game is played 1 stone at a time.<br /> For those of us who are not experts, there isn't even a clearly defined<br /> end to the game. But it is an awesome game, and conceptually much simpler<br /> than chess. On a big board. Consider it a point in game-space, that<br /> nebulous conceptual area where all games reside, just outside a boundary<br /> of chess." [This argument was about big board games.]<br /> Graeme, in a later comment, I put wargames just outside a boundary of chess in conceptual space, on the other side of chess from Go. Again, to quote:<br /> "I'll… suggest… that Go pieces are only a shift from wazirs and ferzes.<br /> In conceptual space, Go is fairly close to one 'side' of chess, and<br /> 'Little Wars' or Axis and Allies are roughly on the other side of chess,<br /> fairly close, along the complexity line. Tic-tac-toe is on the other side<br /> of Go from chess and the other games along that complexity line."<br /> So, "Chess with a Combat Results Table", that is, a game that uses all the other elements of chess with a somewhat random method of determining which piece wins in a capture attempt, is exceedingly chesslike, and is probably legitimately a chess variant by most definitions. even if everybody swears it isn't, me included.</p> 
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				<title>Re: The &quot;Chess&quot; family of games</title>
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				<pubDate>Sat, 21 Apr 2007 00:39:35 +0000</pubDate>
				<wikidot:authorName>gary g</wikidot:authorName>				<wikidot:authorUserId>15966</wikidot:authorUserId>				<content:encoded>
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						 <p>Joe J. wrote, "And the games I design will only be labelled "chess variants" if they fit my definition." I {g.g.} will stick to Shakespearean logic here, "A rose by any other name would smell as sweet." Joe continued, "If you read the Notes in some of my more unusual variants, you'll see that I claim a game is only "chess-like", and not necessarily chess." My {g.g.}response is that only "Chess" is "Chess" and that the CVs are simply chess-like, some more so than others…. Joe J. also wrote, "To me, Roberto Lavieri's Maxima is schizophrenic; sometimes it's chess and sometimes it isn't. This is because there are 2 different ways to win: checkmate of the king, which is chess; or occupying 2 "goal" squares, which makes it a race game. So here is a game that I can't say is or is not chess until it's over." My response to this is simple, Maxima is a "chess variant," but it is never "chess" [it simply relates to chess… because it is a chess-variant]. There is nothing wrong with a Goal win. Navia Dratp (an excellent chess variant) has 3 ways of winning… one of which is a goal line crossing and another which is based on economics. Joe J. also states that us players who disagree with him are "stuck with saying checkers and Axis And Allies are chess." Interesting, I never said that, and never heard these other CV players say that either. Yet I do recall you calling GO a chess variant (where are your Royal pieces and Checkmates in that game?) The last time I checked, your comments about GO being a Chess Variant can still be read at ChessVariants.com. Interesting here, was that I still do not consider GO to be a CV.</p> <p>Grayhawke wrote that king-race type games could be classified as CVs. Yes, I agree with that. "King reaching square x" is as good as "King checkmated" for qualifying as a CV. Yes, excellent point.</p> <p>And elsewhere here I read of Extinction Chess - a game with another interesting winning condition which is a far stone's throw from the checkmate concept. But it is still a chess variant. Because it is close to chess (much more so than most of my variants) and because it varies by a slight change in the rules.</p> <p>A note in closing: If Joe is correct, I suppose we need to remove a lot of games from Chess Variants.com because they are not chess variants. How sad most of us haven't noticed.</p> 
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				<title>Re: Chess vs Chess-like</title>
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				<pubDate>Fri, 20 Apr 2007 17:32:49 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Sorry, Graeme; that was just meant as a potshot [aka: gratuitous insult] directed at Gary. You are, of course, right. I will try to control my twisted sense of humor better, but when we [Gary and I] get into these things, often something surprising comes out, that usually involves a checkered board… and I think he's easily one of the greatest active variantists. I'm glad to have him as a friend, and glad he's here. This won't stop either of us from poking the other to see what'll happen. If we were siblings, our parents would be stopping the car all the time.</p> 
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				<title>Re: The &quot;Chess&quot; family of games</title>
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				<pubDate>Fri, 20 Apr 2007 16:16:58 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
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						 <p>Always room for a minority, Joe, and I understand where you're coming from. I just like the simplicity of the <em>winning condition</em> test, and would probably see your stricter criteria as forming the basis for a CV sub-classification structure. Thus my CV-class-1 might be what you would call <em>true CVs</em> while CV-class-2 might only rate a <em>Chess-like</em> appellation in your book.</p> <p>Just out of curiosity, how do you feel about the use of dice or other means of introducing probability? Would that stop a game from being a CV?</p> 
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				<title>Re: Chess vs Chess-like</title>
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				<pubDate>Fri, 20 Apr 2007 16:00:01 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes, I also agree that Suicide Chess is not a CV since the winning condition is not based on a piece-class (referred to by custom as <em>Royal</em>)</p> <p>But I must disagree with Joe when he says</p> <blockquote> <p>But you guys are stuck with saying checkers and Axis And Allies are chess.</p> </blockquote> <p>as I don't see where their winning condition is based on a single class of playing piece.</p> <p>In fact I think we could class Suicide Chess as a Checkers-Variant played with chess-pieces.</p> 
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				<title>Re: Chess vs Chess-like</title>
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				<pubDate>Fri, 20 Apr 2007 14:55:10 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi, Abdul-Rahman, and welcome to the madness! Yes, you're right, I do not consider Suicide Chess a chess variant, because there is no royal piece. Missed your post when I made my last reply.<br /> While I was typing this, I realized that my "10K" variant may well turn out to not be chess by my definition, because I have no clear idea now of how to get royal pieces into the game…</p> 
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				<guid>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18702</guid>
				<title>Re: The &quot;Chess&quot; family of games</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18702</link>
				<description></description>
				<pubDate>Fri, 20 Apr 2007 14:45:54 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>I must disagree with many of the previous posters, and state a minority opinion. To me, chess must have a certain irreducible complexity. This includes a royal piece, the "capture" of which ends the game. This rules out race games. And chess must have a non-royal piece, something which may be freely captureable without ending the game. Thus, no game that has only one piece on a side can be chess, in my opinion. Further, if "bare king loses" rules are in effect, then there must be more than the royal piece [king] and one non-royal piece, because capturing the "non-royal" piece also ends the game, thus making that piece also royal. I also oppose making chess variants where there is only the "king" and one other kind of piece, as I feel it's probably too weak a game to be good. I'm also not sure about games that lack pawns. So, yes, I categorically rule out games that other posters include. What can I say besides I'm inherently conservative, and you're all wrong? Well, I enjoy most of the games I've ruled out of the chess category, they're good games [check out David Paulowich's version of the Maharajah and the Sepoys - with no queen, the game is much more even]. And I can say I also don't know where the upper boundary of chess is. But, as long as you don't treat me as pond scum, I'm happy to be a minority of one. And the games I design will only be labelled "chess variants" if they fit my definition. If you read the Notes in some of my more unusual variants, you'll see that I claim a game is only "chess-like", and not necessarily chess [eg: Chieftain Chess - because there are no pawns]. All the games I've ruled out are certainly chess-like. To me, Roberto Lavieri's Maxima is schizophrenic; sometimes it's chess and sometimes it isn't. This is because there are 2 different ways to win: checkmate of the king, which is chess; or occupying 2 "goal" squares, which makes it a race game. So here is a game that I can't say is or is not chess until it's over. But you guys are stuck with saying checkers and Axis And Allies are chess.</p> 
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				<guid>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18697</guid>
				<title>(no title)</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18697</link>
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				<pubDate>Fri, 20 Apr 2007 14:16:45 +0000</pubDate>
				<wikidot:authorName>Sibahi</wikidot:authorName>				<wikidot:authorUserId>16345</wikidot:authorUserId>				<content:encoded>
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						 <p>according to the article, and Joe Joyce, Suicide Chess is not a chess variant!</p> 
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				<guid>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18694</guid>
				<title>Re: Royal Piece and ?</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18694</link>
				<description></description>
				<pubDate>Fri, 20 Apr 2007 14:05:22 +0000</pubDate>
				<wikidot:authorName>Joe Joyce</wikidot:authorName>				<wikidot:authorUserId>15146</wikidot:authorUserId>				<content:encoded>
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						 <p>Once again, I am stuck arguing a minority position. Fortunately, this is nothing new for me. Unfortunately, at the CVPages, I already conceded a similar argument. But, like Galileo, I will mutter under my breath: "It still moves". Because I am at risk of not offending enough people here, I will move my argument to the topic: the "Chess" family of games", as there's another post there I wish to take wild and inaccurate swings at. Here, all I will do is admit this is only my opinion, and those of you who wish to be wrong may feel free to dispute it. Enjoy.</p> 
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				<guid>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18642</guid>
				<title>Re: The &quot;Chess&quot; family of games</title>
				<link>http://chessvariants.wikidot.com/chess-variants/comments/show#post-18642</link>
				<description></description>
				<pubDate>Fri, 20 Apr 2007 08:28:47 +0000</pubDate>
				<wikidot:authorName>Grayhawke</wikidot:authorName>				<wikidot:authorUserId>15152</wikidot:authorUserId>				<content:encoded>
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						 <p>The <em>defining quality</em> as stated on this page allows (quite correctly in my opinion) king-race type games to be classified as CVs. The definition only requires that the winning condition be based on a royal piece or pieces and is not concerned with the form of that condition. "King reaching square x" is as good as "King checkmated" for qualifying as a CV. Although the form of the winning condition might be used to further classify games beyond the simple <em>Is:Is-not</em> divide.</p> 
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