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On: 1251093547|%e %b %Y, %H:%M %Z|agohover
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Ideas for components for Chess variants and "Next" (improved) chess.
Rich HutnikRich Hutnik 1253215283|%e %b %Y, %H:%M %Z|agohover

I believe it would be beneficial if we consider having the improvements fall under categories/components. To this end, I am proposing a few:
1. Having different classes of chess variants, as is seen in IAGO Chess System, with one of its purposes being to help provide a structured guiding of the evolution of the game:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste

2. Having different formations, that meet guidelines, as is seen here:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSmultipleformat

3. Categorizing a standard set of rules variations, in the form of mutators. JP Neto explores this here:
http://homepages.di.fc.ul.pt/~jpn/cv/mutators.htm

4. Standardize a list of the names of pieces that fit certain move types.

These are just a few. I am fairly certain some others have slipped my mind.

Re: Ideas for components for Chess variants and "Next" (improved) chess.
Rich HutnikRich Hutnik 1253215737|%e %b %Y, %H:%M %Z|agohover

More things to consider here. Looking at chess as a wargame, you get to see elements that can be part of the scope of change. Here is a CV topic thread on this.:
http://www.chessvariants.org/index/listcomments.php?subjectid=ChessAsAWargame

Chess is said to be war abstracted, and a wargame of sort. To this end, I
figured I would look at what is involved war (and chess variants) and see
how they equate. Please look over this, discuss and debate. I will look
to post here and/or edit, if I see any more changes. Ok, onto the
elements, and how they map to chess:

  • Terrain: The Board, or pawns in FIDE chess. This marks what is fought over. Pawns act as walls in FIDE chess, and protect the king.
  • Units: Pieces.
  • Air Units: Leapers.
  • Transport Units: Pawns that promote to other pieces can be seen as this. Castling is a very abstract form of transporting. Gating could also be seen as matching this.
  • Artillery: Units that capture enemy units without moving.
  • Support: A piece that defends a friendly piece on the board.
  • Reserves: Pocket pieces, or possibly what Pawns promote to.
  • Weather: If you were to play with mutators for a chess game, that would seem like weather to me. A variable set of rules that may or may not appear in a game.
  • Formation: The starting positions for pieces.
  • Suppression: Pinning a piece.
  • Generals/Commander: Players
  • Headquarters: Chess King (Royal pieces)
  • Morale: Emotional states of players.
  • Scenario: A game variant (a set combination of all the above).
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