There are at least 2 schools of thought on 4D chess [as the best human-playable examples for nD chess with n>2] and how it should be played. I freely admit to being in the minority on this question, but I've looked at it for a while, and think I offer a good game for 4D, because I let the board star, rather than the pieces. As much as possible, I tried to restrict Hyperchess to the pieces and spirit of chess. Trying to figure out how totally new higher-D pieces actually work on a bizarro board that you don't understand just might be overkill.
Still, there are unavoidable compromises when you actually try to play the game. How you handle mate, for example, is a key element of the design of your 4D game. The point of chess is the capture of the king, after all; if you cannot capture the king, you don't have much of a game… Size of board is also an important parameter - too big, and it becomes effectively unplayable; too small, and what you have is not chess because there isn't room for chesspieces to move normally.
I've looked at the idea of using 1 set of pieces that move on 1 of 2 different boards, either the "Big" or "Little" squares, owner's choice, each turn, calling it Chess on 2 Boards [I'm not all that good with names ;-)], but haven't managed a decent game of it yet.
Went to my bookmarks to get the link for some higher-D stuff, and found it was in Geocities, which is defunct. So went to my 4D article here, and checked this, which is still good: http://www.chessvariants.org/parton/Cubism.txt That should get you started with Parton.
Enjoy,
Joe