Introduction
This game is inspired by Capablanca Chess, Unachess, Dimension X, and Accounting Chess. It can be seen as a sequel to Magna Carta Chess, the theme liberty, as the old Marshalls and Cardinals have evolved 800 years later into modern ambassadors. The struggle is between the nobility and the peasants, layered on a war between two traditional nations, where the peasants' liberation is assisted by interventionists.
Setup
Pieces
Same as FIDE Chess, except:
Pawn - Moves toward its colors' side, and can capture pieces of its own color.
Marshall - Moves like a Rook or Knight, but can only capture sometimes, and can move to any unoccupied space on the edge of the board while on the edge.
Cardinal - Moves like a Bishop or Knight, but can only capture sometimes, and can move to any unoccupied space on the edge of the board while on the edge.
Other pieces cannot move to the edge of the board.
Rules
Rule Zero.
Stalemate is a loss. The game ends when one King and all oppressors are captured.
Pawns reaching the edge of the board are "liberated". Each Pawn liberated counts as an 1/8 win for the owner.
A piece that has captured a Pawn or blocking a Pawn's path is "oppressive" and can be captured by Marshall or Cardinal.
Variant
Pawns, Marshalls, and Cardinals belong to a third player, where each Pawn liberated is a 1/16 win.