Named Games
Game\Player | Charles | Carlos | George | Donut | Joe | Graeme | Jeju | Juan |
---|---|---|---|---|---|---|---|---|
Wormhole chess | n | v | ||||||
Hole chess | n | |||||||
Falcon chess | n | v | ||||||
Atlantean Barroom Shatranj | n | v | ||||||
Grand Shatranj D | n | |||||||
Lemurian Shatranj | n | |||||||
Bachelor Chess | v | n | ||||||
Switching Chess | n | |||||||
Hostage Chess | v | n | ||||||
Rococo | v | n | v | v | ||||
Altair | n | |||||||
Jacks & Witches | n | v | ||||||
Wuss II | n | |||||||
Racing Kings | v | n | ||||||
Eight Stone | v | n | ||||||
Circular Chess with Crooked Bishops & Queen |
v | n | ||||||
Modern Courier Chess | n | |||||||
Save the Standard 13x13 | v | v | n | v | ||||
Roller Ball | n | |||||||
Hammer Chess | v | n | ||||||
Korean Chess | n | |||||||
Birds and Ninjas | n | |||||||
Stealth Ninja Chess | n | |||||||
Titan Chess | n | v | v |
n - named by
v - vetoed by
For all game rules, click:
GAME RULES HERE
page revision: 17, last edited: 16 Apr 2008 12:50
Discussion, Comments and Questions
We seem to have a nice range of games here. Is there anything that says we can't conduct a straw poll and discussion of the games? Is there a listed game that should go? Have we left out a game that absolutely has to be in? Are there any questions about any of the listed games? it's early, but a vigorous discussion might speed up the process; conversely, minimal or no discussion should indicate that the games as they are are acceptable, so we can start early. Moving right along… ;-)
If there is no objection, and by no means is this absolutely necessary, I would like to make a slight change to the standard pawn's initial move in these 3 games.
Titan Chess, Stealth Ninja Chess, Birds and Ninjas
I would also make these changes in my other games ..
It is a relatively minor change (and I am certain most have not read the rules!) that arose from some play testing I carried out.
The pawn can move from its original position either 1, 2 or 3 vacant squares forward.
If on its first move, the pawn stepped forward 1 square only or made a capture from its original position, it now has the option on its second move only, but not necessarily on the next turn, to slide forward 2 vacant squares towards the center of the board.
Subsequently or otherwise, it can move forward only 1 vacant square at a time.
Some examples (In Titan Chess): the white pawn at g3 can start g3-g6 or it can move g3-g5 then g5-g6, or g3-g4 followed by g4-g6, or move g3-h4 to capture enemy piece at h4 followed by h4-h6 next time it moves.
If you look at the original rules, notice that once the pawn moves 1 space or makes a capture from original position, it cannot make a double move on next move.
My reason for this change is to allow a side more dynamic pawn play. A side can for example choose a more defensive opening (moving the pawns initially only 1 space forward) and then at the right movement create a counterattack by sliding them up to the center.
Otherwise everything in the game remains the same -
In fact this scenario might only arise once in a game or not at all, but when it does you tend to wish this was the way it works.
Let me know if any objection or thoughts on this. I would quickly add these to all the rules for these games if not.
If there is even 1 objection from a player I would hold off until after this tournament to change for these games.
All games have been named. Roughly 48 hours left to change the games nominated. Time for a review of how the tournament will proceed.
During the 7 day veto period any player may veto any game for any reason whatsoever. If you feel it is a bad game, if you don't like the game, or even if you love the game, have played it a lot and just don't feel like playing it now. Using a veto is simply a manner of expressing a preference. If you prefer not to play a game, feel free to veto it.
If a game you named, or even invented, is vetoed, please don't take it as an insult. In fact, it may have been vetoed because others are afraid to play you in that game…which is a compliment in a way.
Reminder…Each player will play each game that they nominated ONE time.
They will play it against ONE other player in their pool. Which player they play it against will be determined randomly after the veto period.
They manner of randomly setting the matches will be described in a future post, and will involve the results of the following cricket match:
Only Twenty20 International Bangladesh v Pakistan at Karachi - Apr 20, 2008 (18:00 local, 13:00 GMT)
Okay, lets find out what games we get to keep. I'm inclined to start off taking my chances and seeing what happens.So, right now, I have no plans to veto anything, although there are definitely games listed I don't like. I won't race to mention a single one of those wussy games [except the 3 I just did]. On the other hand, if there's a bloodbath, I might well gleefully participate. As backup games, I like Chieftain non-symmetrical and David Paulowich's Opulent Lemurian Shatranj.
Now, how does the 2nd round go?
PotLuck2008 [all messages] [add response]
2008-04-13 je ju Verified as je ju None
I cast one veto for each of the following:
Atlantean Barroom Shatranj
Rococo
Falcon Chess
The above posted by je ju at CV.org - Joe
The second round will run exactly like the first, but the pools will have different members. Top 2 of each group will form the winner's pool, bottom two from each group will form the loser's pool. If any player wishes to bring games different from the games they brought in the first round, there will be a chance to switch games, followed by a review period with potential vetoes.
(re: vetoes, my 3 veto votes were done mostly to provide an example that there's no stigma in casting a veto vote - I truly want people to veto any game they don't want in the tournament for any reason - even though I expect games I nominated might make prime veto targets —-oh, and Joe, I love the hidden references in your post, but could only find 2…are there really 3?)
Following is Juan's comment. And jeju, if you got 2 of the 3, then that means you missed a single reference, and what does single refer to in this context? Bachelor Chess. I'll check on the preset eventually. ;-)
PotLuck2008 [all messages] [add response]
2008-04-14 juan rodriguez Verified as juan rodriguez None
Ok, here's comes a veto or three. First though, I didn't see a preset
for modern courier chess. Does it have one? Did i just miss it?
I'd agree to veto these:
Wormhole Chess
Titan Chess
Saving the Standard 13x13
Good luck all!
PotLuck2008 [all messages] [add response]
2008-04-14 Charles Daniel Verified as Charles Daniel None
I veto
Saving the Standard 13x13
Bachelor Chess
2008-04-15 carlos carlos Verified as carlos carlos None
seeing as we are allowed to veto for any reason at all, i'll go for…
circular chess with crooked bishops and queen
eight stone
hammer chess
hostage chess
racing kings
rococo
save the standard 13x13
titan chess
chessvariants.com is "unable to connect to server"
The Donut wants to post his veto votes, but doesn't have an approved account here.
So, I'm logged in and will let him type now:
jacks&witches
rococo
Randomly assigning games:
Each group has 4 players:
Player A Player B Player C Player D
A is the highest seed, D the lowest.
Player A has match 1 vs player B, match 2 vs player C, match 3 vs player
D
Player B has match 1 vs player C, match 2 vs player D, match 3 vs player
A
Player C has match 1 vs player D, match 2 vs player A, match 3 vs player
B
Player D has match 1 vs player A, match 2 vs player B, match 3 vs player
C
Each player brought 3 games…based on their alphabetical order, game
alpha1, alpha2 and alpha3.
In random scenario 1, alpha1 is match 1, alpha2 is match 2, alpha3 is
match 3
In random scenario 2, alpha 2 is match 1, alpha3 is match 2, alpha1 is
match 3.
In random scenario 3, alpha3 is match 1, alpha1 is match 2, alpha2 is
match 3.
All games will start at the same time and have generous time allotments.
They will start as soon as Carlosly possible from or after April 21st (if
no games are vetoed by 4 players).
Which random scenario is used will be based on the following cricket
match:
Only Twenty20 International Bangladesh v Pakistan at Karachi - Apr 20,
2008 (18:00 local, 13:00 GMT)
If the total number of runs scored (combined Bangladesh and Pakistan)
results in the numbers 1, 2 or 3 in the ones column, we go scenario 1.
If the number in the ones column is 4, 5 or 6, we go scenario 2.
If it's 7, 8 or 9, scenario 3.
If it is zero, we look at the number in the tens column.
If that too is zero, we look at the number in the hundreds column.
If that too is zero, then the match was called off and we look at the
total number of points scored in the last NBA game to finish on Sunday the
20th.
Cricket results can be found at cricinfo.com
Any questions??
Very well thought out - there's just one change I would suggest.
There's 6 random scenarios:
and the combined run score is first converted to duodecimal.
Then
Cheers
Graeme
Excellent!!
The change of the Grayhawke is respected, appreciated and adopted.
(Knew that one or the other of you smart guys would find my goofs and clean them up…)…
…and now I'm off to figure out how to convert a cricket result to duodecimals and how the combined score between a bunch of cricketers could result with an A or B in the score…
Is there anyone who is trying to register for the CVwiki and hasn't been able to? I've been checking, but get a "no applications" message each time.
However, I have no problems updating these pages, so if the way we're going so far is good for everyone else, it's fine with me. [And I figured Donut would get in somehow… ;-) ]
Joe
Any one who wants to join CV Wiki, just click on the "How to join this site?" link on the left side, and follow the instructions. Or click on this handy link: How to join this site?
Charles Daniel:
I got your message but cannot send you one as you must give me permission. Also, your name does not show up in the specific CVwiki list of members. Is it possible you are a member of the general wiki group, but not a member specifically of the CVwiki? Click on the link David Howe just gave, and try to register.
Joe
Ok - I am in , thanks!
The veto period seems to have passed with a few smatterings, a flurry and in the end all games hold on and retain membership.
The results of the cricket were 304 total runs scored, which converts to 214 duodecimals.
As a result, we are going with scenario 3. In random scenario 3, alpha2 is match 1, alpha3 is match 2, alpha1 is match 3.
Charles Birds (vs Donut), Stealth (vs Carlos), Titans (vs George)
Carlos Falcon (vs Charles), Hole (vs George), Wormhole (vs. Donut)
George Altair (vs Carlos), JacksWitches (vs Donut), Rococo(vs Charles)
Donut Hammer (vs George), Korean (vs Charles), Rollerball (vs Carlos)
Joe Atlantean (vs Juan), Grand (vs Graeme), Lemurian (vs Jeju)
Graeme Circular (vs Joe), Modern Courier(vs Jeju), Save the Standard (vs Juan)
Jeju Eight Stone (vs Graeme), Racing (vs Juan), Wuss II (vs Joe)
Juan Bachelor (vs Jeju), Hostage (vs Joe), Switching (vs Graeme)
Early analysis of the matchups finds a few interesting tidbits.
Only Juan and Donut end up playing a game they cast a veto against. Donut on Jacks & Witches, Juan on Save the Standard 13x13.
Joe, on the other hand, cast no vetoes but did allude to a few games he was not keen to play…and drew one of them, Wuss II.
Juan and Jeju are drawn in a rematch of a game completed with a Jeju resignation 320 days ago.
If anyone has the talent and time to make the schedule into a chart of some sort, that’d be appreciated.
Carlos has offered to assign the games and get them started. Once he does that, game on. If you find any time goofs in the game settings, report them to Carlos and he should be able to restart the game.
Unless there’s a strong outcry against, I’d say…
(copied and pasted from 3rd courier tournament page, written by Fergus)
Time Controls
Game Courier has very versatile and sophisticated time controls, and these will be used to time all games in the tournament. Details on how time controls work can be found in the User's Guide. The same time controls will be used for each game. Here's what I propose to use:
Pace: 4 moves per week
Spare Time: 14 days
Grace Time: 24 hours
Extra Time: 8 hours
Bonus Time: 6 hours for moving within 24 hours
Tie-Breaking
If two players attain the same score, ties will be broken by the following methods in a topdown order:
· Buchholz / Solkoff method (Compares scores of all opponents defeated by tied players.)
· Sonneborn-Berger (Compares scores of all opponents defeated or tied with tied players.)
· Number of Wins (Wins count as 1, ties as nothing.)
· Most Blacks (Whoever has won more games as the second player wins the tie.)
Round 1 match chart available here
Looks great, thanks!