I have for now ceased dveloping this variant but it has lead to ExCoCo Chess
This variant is a work in progress and comments are welcome. It was inspired by Charles Gilman's Honeycomb Chess.
I have extended the board to 10 levels with each level composed of 45 hex-prisms, and joined the last level to the first level to form a ring or torus-like construct.
|The image on the right illustrates the 2 basic movements, orthogonal and diagonal, and also the Knight's move.
Orthogonal moves are made by passing through a face to an adjacent hex-prism cell. There are 8 orthogonal directions and the Black Wazir at Hb2 can move to the cells with a white dot.
Diagonal moves are made by passing through an edge to an adjacent hex-prism cell. There are 12 diagonal directions and the White Ferz at Hb7 can move to the cells with a blue dot.
The Knight moves 2 steps in any orthogonal direction followed by 1 orthogonal step at right angles to the initial direction. The Knight can thus reach a maximum of 24 cells One-half of the moves available for theWhite Knight at Ie3 are shown by the red dots.
The pieces used are taken from the Courier and Courier-Spiel variants, with the overall number of pieces being equal to 2 sets from each game. Each player thus starts the game with 96 pieces made up as follows:
|king||1||1 step in any direction.|
|rook||4||up to 8 steps in a single orthogonal direction. May not leap intervening pieces.|
|knight||5||2 steps in any orthogonal direction followed by 1 step at right angles. May leap intervening pieces.|
|bishop||4||up to 8 steps in a single diagonal direction. May not leap intervening pieces.|
|elephant||6||2 steps in a single diagonal direction. May leap any intervening piece.|
|ferz||6||1 step in a diagonal direction.|
|guard||5||1 step in any direction.|
|wazir||6||1 step in an orthogonal direction.|
|minister||5||as either ferz or elephant.|
|horse-guard||4||as either guard or knight.|
|queen||2||as either bishop or rook.|
|pawns||48||1 step forward, either orthogonally when not capturing, or diagonally when capturing.|
The next image shows the board and the starting array:
and an alternative board:
Promotion occurs when a Pawn, Ferz, Wazir or Elephant reaches the opponent's home level
- Pawns promote to Guards
- Elephants promote to Horse-Guards
- Ferz promote to Bishops
- Wazirs promote to Rooks