Toroidal Honeycomb Combined Courier Chess

Final Board

I have for now ceased dveloping this variant but it has lead to ExCoCo Chess

712board16x15.png

Inroduction

This variant is a work in progress and comments are welcome. It was inspired by Charles Gilman's Honeycomb Chess.

The board

I have extended the board to 10 levels with each level composed of 45 hex-prisms, and joined the last level to the first level to form a ring or torus-like construct.

Movement

The image on the right illustrates the 2 basic movements, orthogonal and diagonal, and also the Knight's move.

Orthogonal moves are made by passing through a face to an adjacent hex-prism cell. There are 8 orthogonal directions and the Black Wazir at Hb2 can move to the cells with a white dot.

Diagonal moves are made by passing through an edge to an adjacent hex-prism cell. There are 12 diagonal directions and the White Ferz at Hb7 can move to the cells with a blue dot.

The Knight moves 2 steps in any orthogonal direction followed by 1 orthogonal step at right angles to the initial direction. The Knight can thus reach a maximum of 24 cells One-half of the moves available for theWhite Knight at Ie3 are shown by the red dots.
basicmoves.png

The pieces

The pieces used are taken from the Courier and Courier-Spiel variants, with the overall number of pieces being equal to 2 sets from each game. Each player thus starts the game with 96 pieces made up as follows:

Name Number Move
king 1 1 step in any direction.
rook 4 up to 8 steps in a single orthogonal direction. May not leap intervening pieces.
knight 5 2 steps in any orthogonal direction followed by 1 step at right angles. May leap intervening pieces.
bishop 4 up to 8 steps in a single diagonal direction. May not leap intervening pieces.
elephant 6 2 steps in a single diagonal direction. May leap any intervening piece.
ferz 6 1 step in a diagonal direction.
guard 5 1 step in any direction.
wazir 6 1 step in an orthogonal direction.
minister 5 as either ferz or elephant.
horse-guard 4 as either guard or knight.
queen 2 as either bishop or rook.
pawns 48 1 step forward, either orthogonally when not capturing, or diagonally when capturing.

Rules

The next image shows the board and the starting array:

thccc-start.png

and an alternative board:

thccc-alt-white.png

Promotion

Promotion occurs when a Pawn, Ferz, Wazir or Elephant reaches the opponent's home level

  • Pawns promote to Guards
  • Elephants promote to Horse-Guards
  • Ferz promote to Bishops
  • Wazirs promote to Rooks

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